My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Mortar Royal Giant
Barbarian Barrel
Mortar Tesla Wizard Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Mortar Tesla
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Electro Wizard
Fireball
Mortar Tesla Wizard Electro Wizard
Poison
Bats Mortar Wizard Electro Wizard
Lightning
Mortar Tesla Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mortar Tesla Mini P.E.K.K.A Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Mortar Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mortar Mini P.E.K.K.A
Arrows
Royal Giant Mortar Mini P.E.K.K.A
Mortar
Royal Giant Bats Arrows
Tesla
Royal Giant
Bats Arrows Mortar Wizard Electro Wizard
Mini P.E.K.K.A
Bats Arrows Wizard Electro Wizard
Wizard
Royal Giant Mini P.E.K.K.A
Electro Wizard
Royal Giant Mini P.E.K.K.A

Defense Synergies 1 15

Bats
Mortar Tesla Mini P.E.K.K.A Electro Wizard
Arrows
Mortar Tesla Mini P.E.K.K.A
Mortar
Bats Arrows Tesla Wizard Electro Wizard
Tesla
Bats Arrows Mortar Mini P.E.K.K.A Wizard Electro Wizard
Royal Giant
Mini P.E.K.K.A
Electro Wizard Bats Arrows Tesla Wizard
Wizard
Mortar Tesla Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Mortar Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Wizard Electro Wizard
Mini P.E.K.K.A Bats Mortar Tesla Electro Wizard
Mortar Tesla Mini P.E.K.K.A Bats Electro Wizard
Tesla Mini P.E.K.K.A Bats Mortar Electro Wizard
Arrows Mini P.E.K.K.A
Arrows Bats Tesla Electro Wizard
Bats Tesla Electro Wizard Arrows Mortar Wizard
Arrows Tesla Electro Wizard
Tesla Mini P.E.K.K.A Mortar
Tesla Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Arrows Tesla Wizard
Arrows Tesla Bats Wizard Electro Wizard
Mortar Tesla Mini P.E.K.K.A Bats Wizard Electro Wizard
Wizard Bats Arrows Mortar Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mortar Tesla Electro Wizard
Mortar Tesla Mini P.E.K.K.A Electro Wizard
Tesla Wizard Bats Arrows Mortar Mini P.E.K.K.A Electro Wizard
Arrows Mortar Tesla Bats Wizard Electro Wizard
Arrows Mortar Wizard Bats Tesla Electro Wizard
Mini P.E.K.K.A Mortar Tesla Electro Wizard
Wizard Bats Arrows Tesla Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Electro Wizard
Electro Wizard Arrows Mortar Tesla Mini P.E.K.K.A Wizard
Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Tesla Electro Wizard
Tesla Mini P.E.K.K.A
Arrows Wizard Bats Tesla Electro Wizard
Mini P.E.K.K.A Bats Tesla Electro Wizard
Mini P.E.K.K.A Tesla
Electro Wizard Bats Mortar Mini P.E.K.K.A
Tesla
Bats Tesla Mini P.E.K.K.A
Arrows Electro Wizard
Mini P.E.K.K.A Tesla Wizard
Wizard Tesla
Tesla Electro Wizard Bats Mortar Mini P.E.K.K.A
Bats Arrows Tesla Mini P.E.K.K.A Wizard Electro Wizard
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Electro Wizard
Arrows
Arrows
Wizard Arrows Mortar
Arrows Wizard Bats
Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar Wizard
Bats Mini P.E.K.K.A Electro Wizard
Arrows Mortar Wizard Electro Wizard
Arrows Wizard
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Bats Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A Wizard Electro Wizard
Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar
Arrows Mortar Wizard
Arrows Mortar Wizard Electro Wizard
Arrows Mortar Wizard
Arrows Mortar
Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Wizard
Mini P.E.K.K.A
Arrows Mortar Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Bats
Arrows Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Wizard Electro Wizard
Arrows Mortar Wizard
Arrows
Bats Electro Wizard
Bats Electro Wizard
Mortar Electro Wizard

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