My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Tower Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Musketeer Goblin Barrel Little Prince
Zap
Bats Inferno Tower Goblin Barrel Little Prince
Barbarian Barrel
Musketeer Inferno Tower Wizard Goblin Barrel Little Prince
The Log
Musketeer Goblin Barrel Little Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel Little Prince
Royal Delivery
Bats Musketeer Wizard Goblin Barrel Little Prince
Fireball
Musketeer Inferno Tower Wizard Goblin Barrel Little Prince
Poison
Bats Musketeer Inferno Tower Wizard Little Prince
Lightning
Musketeer Inferno Tower Wizard Little Prince
Rocket
Musketeer Inferno Tower Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Little Prince Musketeer Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Little Prince

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Musketeer
Mega Knight
Inferno Tower
Wizard
Mega Knight
Goblin Barrel
Bats Arrows Mega Knight
Mega Knight
Bats Arrows Musketeer Wizard Goblin Barrel
Little Prince

Defense Synergies 1 9

Bats
Musketeer Inferno Tower Mega Knight
Arrows
Mega Knight Inferno Tower Little Prince
Musketeer
Bats Inferno Tower Mega Knight
Inferno Tower
Bats Arrows Musketeer Mega Knight
Wizard
Mega Knight
Goblin Barrel
Mega Knight
Arrows Bats Musketeer Inferno Tower Wizard
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Wizard
Inferno Tower Bats Musketeer Mega Knight
Inferno Tower Mega Knight Bats Musketeer
Inferno Tower Bats Musketeer Mega Knight
Arrows Mega Knight
Arrows Bats Musketeer Mega Knight
Bats Musketeer Inferno Tower Arrows Wizard Little Prince
Arrows Musketeer Inferno Tower Mega Knight
Inferno Tower Musketeer
Musketeer Inferno Tower Mega Knight Little Prince
Bats Arrows Musketeer Wizard Mega Knight
Arrows Musketeer Inferno Tower Bats Wizard
Inferno Tower Mega Knight Bats Musketeer Wizard
Wizard Mega Knight Bats Arrows
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Bats Arrows Musketeer Inferno Tower
Arrows Mega Knight Bats Musketeer Wizard Little Prince
Arrows Wizard Bats Musketeer Mega Knight Little Prince
Musketeer Inferno Tower
Wizard Mega Knight Bats Arrows Musketeer Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Arrows Musketeer Wizard Mega Knight
Mega Knight Bats Musketeer Inferno Tower
Mega Knight Bats Musketeer Inferno Tower
Inferno Tower Musketeer Mega Knight
Arrows Wizard Bats Musketeer
Bats Musketeer Inferno Tower
Inferno Tower Mega Knight
Mega Knight Bats Inferno Tower
Inferno Tower Musketeer
Mega Knight Bats Musketeer Inferno Tower
Mega Knight Arrows
Mega Knight Inferno Tower Wizard
Wizard Musketeer Mega Knight
Inferno Tower Bats Musketeer Little Prince
Bats Arrows Mega Knight Musketeer Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Wizard Arrows Mega Knight
Arrows Wizard Bats Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Bats Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard Mega Knight
Arrows
Bats
Arrows Musketeer Wizard Mega Knight
Arrows Wizard Mega Knight Little Prince
Musketeer Mega Knight
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard Mega Knight Little Prince
Arrows Musketeer Wizard
Arrows Musketeer Wizard Mega Knight
Arrows Musketeer
Bats Arrows Musketeer Wizard Little Prince
Bats Musketeer Wizard
Arrows Musketeer Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Musketeer
Arrows Musketeer Wizard
Arrows
Musketeer Wizard Mega Knight
Arrows Musketeer Wizard
Arrows
Musketeer Mega Knight
Bats Musketeer
Bats Musketeer
Musketeer Mega Knight Little Prince
Wizard Mega Knight

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