My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Musketeer Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Musketeer Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Musketeer Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Musketeer Valkyrie Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Musketeer Goblin Barrel Skeleton Army Witch
Poison
Bats Musketeer Skeleton Army Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Musketeer Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Musketeer
Valkyrie P.E.K.K.A
Valkyrie
Bats Musketeer Goblin Barrel Witch P.E.K.K.A
Goblin Barrel
Valkyrie Bats Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bats Musketeer Valkyrie Goblin Barrel Witch

Defense Synergies 1 9

Bats
Musketeer Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Musketeer
Valkyrie Bats Skeleton Army P.E.K.K.A
Valkyrie
Musketeer Bats Arrows Witch P.E.K.K.A
Goblin Barrel
Skeleton Army
Musketeer
Witch
Valkyrie
P.E.K.K.A
Bats Arrows Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Skeleton Army P.E.K.K.A Bats Musketeer Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Bats Musketeer Valkyrie
Skeleton Army Witch P.E.K.K.A Bats Musketeer Valkyrie
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Musketeer Valkyrie
Bats Musketeer Arrows Witch
Arrows Musketeer Valkyrie P.E.K.K.A
Witch P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie
Bats Valkyrie Skeleton Army Witch Arrows Musketeer
Arrows Musketeer Bats Witch
Skeleton Army P.E.K.K.A Bats Musketeer Valkyrie Witch
Valkyrie Skeleton Army Bats Arrows Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Bats Arrows Musketeer Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Bats Musketeer Valkyrie Skeleton Army Witch
Arrows Valkyrie Witch Bats Musketeer
P.E.K.K.A Musketeer
Valkyrie Skeleton Army Bats Arrows Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Musketeer Valkyrie
Skeleton Army P.E.K.K.A Bats Musketeer Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Bats Musketeer
P.E.K.K.A Musketeer Valkyrie Skeleton Army Witch
Arrows Bats Musketeer Witch
Skeleton Army P.E.K.K.A Bats Musketeer Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Bats Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Bats Musketeer Valkyrie Witch
Skeleton Army P.E.K.K.A Arrows Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Witch
Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Musketeer Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Musketeer Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Bats Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Bats Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Bats
Arrows Musketeer
Arrows Valkyrie Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Bats Arrows Musketeer Witch
Bats Musketeer Witch
Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Bats Musketeer Skeleton Army Witch
Arrows Musketeer Witch
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer P.E.K.K.A
Bats Musketeer Witch
Bats Musketeer Witch
Musketeer Witch
P.E.K.K.A

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