My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Dart Goblin Zappies Guards
Zap
Bats Royal Giant Dart Goblin Zappies Guards
Barbarian Barrel
Dart Goblin Valkyrie Zappies Guards
The Log
Royal Giant Dart Goblin Zappies Guards
Earthquake
Zappies Guards
Arrows
Bats Dart Goblin Zappies Guards
Royal Delivery
Bats Dart Goblin Valkyrie Zappies Guards
Fireball
Dart Goblin Zappies
Poison
Bats Dart Goblin Zappies Guards
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Dart Goblin Guards Valkyrie Zappies Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Dart Goblin

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie
Arrows
Royal Giant Mirror
Royal Giant
Bats Arrows Dart Goblin Zappies Mirror Guards
Dart Goblin
Royal Giant Valkyrie Mirror
Valkyrie
Bats Dart Goblin Zappies
Zappies
Royal Giant Valkyrie
Mirror
Arrows Royal Giant Dart Goblin
Guards
Royal Giant

Defense Synergies 1 12

Bats
Dart Goblin Valkyrie Zappies
Arrows
Mirror Valkyrie
Royal Giant
Dart Goblin
Bats Valkyrie Zappies Mirror Guards
Valkyrie
Bats Arrows Dart Goblin Zappies Mirror
Zappies
Bats Dart Goblin Valkyrie Mirror Guards
Mirror
Arrows Dart Goblin Valkyrie Zappies
Guards
Dart Goblin Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Zappies
Bats Dart Goblin Valkyrie Zappies
Bats Dart Goblin Valkyrie Zappies
Bats Dart Goblin Valkyrie Zappies Guards
Arrows Valkyrie
Arrows Bats Dart Goblin Valkyrie Zappies Guards
Bats Dart Goblin Arrows Zappies
Arrows Dart Goblin Valkyrie
Zappies
Guards Dart Goblin Valkyrie Zappies
Bats Dart Goblin Valkyrie Guards Arrows Zappies
Arrows Bats Dart Goblin Zappies
Bats Valkyrie Zappies Guards
Valkyrie Bats Arrows Dart Goblin Zappies Guards
Zappies
Zappies
Bats Arrows Valkyrie Zappies
Arrows Valkyrie Bats Dart Goblin Zappies Guards
Arrows Valkyrie Bats Dart Goblin Zappies Guards
Dart Goblin Zappies
Valkyrie Bats Arrows Dart Goblin Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zappies
Arrows Valkyrie
Zappies Guards Bats Valkyrie
Valkyrie Guards Bats Zappies
Valkyrie Zappies Guards
Arrows Bats Dart Goblin Zappies
Guards Bats Dart Goblin Valkyrie Zappies
Valkyrie Zappies
Bats Valkyrie Zappies
Dart Goblin Zappies Guards
Bats Dart Goblin Valkyrie Zappies Guards
Arrows Valkyrie Guards
Valkyrie Zappies Guards
Dart Goblin Valkyrie Zappies
Zappies Guards Bats Dart Goblin Valkyrie
Bats Arrows Valkyrie Dart Goblin Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie Guards
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie Guards
Arrows Valkyrie
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Guards
Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin Zappies Guards
Arrows Dart Goblin
Arrows Zappies
Arrows
Bats Dart Goblin Zappies Guards
Arrows Dart Goblin Zappies
Arrows
Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows
Dart Goblin
Bats Dart Goblin Zappies Guards
Bats Dart Goblin Zappies
Dart Goblin
Dart Goblin

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