My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Bats Skeleton Army Inferno Dragon
Zap
Bats Royal Giant Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Giant Skeleton
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Skeleton Army Giant Skeleton Inferno Dragon
Fireball
Skeleton Army Inferno Dragon
Poison
Bats Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army Freeze Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Mini P.E.K.K.A Freeze Inferno Dragon Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Skeleton Mini P.E.K.K.A Inferno Dragon
Arrows
Royal Giant Mini P.E.K.K.A Freeze Giant Skeleton
Royal Giant
Bats Arrows Giant Skeleton
Mini P.E.K.K.A
Bats Arrows Giant Skeleton
Skeleton Army
Freeze
Arrows
Giant Skeleton
Bats Arrows Royal Giant Mini P.E.K.K.A
Inferno Dragon
Bats

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Freeze Giant Skeleton Inferno Dragon
Arrows
Mini P.E.K.K.A Giant Skeleton
Royal Giant
Mini P.E.K.K.A
Bats Arrows Skeleton Army Freeze
Skeleton Army
Mini P.E.K.K.A Freeze Giant Skeleton Inferno Dragon
Freeze
Bats Mini P.E.K.K.A Skeleton Army
Giant Skeleton
Bats Arrows Skeleton Army
Inferno Dragon
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats
Mini P.E.K.K.A Skeleton Army Bats Freeze Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats
Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Skeleton Army Freeze Bats
Bats Inferno Dragon Arrows Freeze
Arrows Giant Skeleton
Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Skeleton
Bats Skeleton Army Arrows Freeze Giant Skeleton
Arrows Inferno Dragon Bats
Mini P.E.K.K.A Skeleton Army Bats Freeze Giant Skeleton
Skeleton Army Bats Arrows Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Mini P.E.K.K.A Freeze Inferno Dragon
Bats Arrows Mini P.E.K.K.A Skeleton Army
Arrows Bats Skeleton Army
Arrows Freeze Bats Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Bats Arrows Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Mini P.E.K.K.A Inferno Dragon
Skeleton Army Giant Skeleton Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bats
Giant Skeleton Mini P.E.K.K.A Skeleton Army Inferno Dragon
Arrows Bats Freeze
Mini P.E.K.K.A Skeleton Army Bats Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army Inferno Dragon
Freeze Giant Skeleton Bats Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army
Skeleton Army Bats Mini P.E.K.K.A Freeze Giant Skeleton Inferno Dragon
Bats Arrows Mini P.E.K.K.A Freeze Giant Skeleton Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Freeze Giant Skeleton
Arrows
Arrows Bats Freeze
Arrows
Arrows Freeze
Arrows
Bats Mini P.E.K.K.A
Arrows
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Giant Skeleton
Arrows
Arrows
Arrows Freeze
Inferno Dragon
Arrows
Arrows
Arrows
Bats Arrows
Bats Freeze
Mini P.E.K.K.A
Arrows
Arrows Freeze
Giant Skeleton
Arrows
Bats Skeleton Army Freeze
Arrows
Freeze
Arrows
Mini P.E.K.K.A
Arrows
Arrows Giant Skeleton
Bats Freeze Giant Skeleton
Bats
Freeze Giant Skeleton
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: