My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Dark Prince Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince Inferno Dragon
Giant Snowball
Bats Inferno Dragon Little Prince
Zap
Bats Royal Giant Dark Prince Inferno Dragon Little Prince
Barbarian Barrel
Valkyrie Dark Prince Little Prince
The Log
Royal Giant Mini P.E.K.K.A Dark Prince Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon Little Prince
Fireball
Inferno Dragon Little Prince
Poison
Bats Little Prince
Lightning
Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon Little Prince
Rocket
Valkyrie Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Little Prince Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Little Prince Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Mini P.E.K.K.A Dark Prince Inferno Dragon
Arrows
Royal Giant Mini P.E.K.K.A Dark Prince
Royal Giant
Bats Arrows Dark Prince
Mini P.E.K.K.A
Bats Arrows Valkyrie Dark Prince Little Prince
Valkyrie
Bats Mini P.E.K.K.A Dark Prince Little Prince
Dark Prince
Bats Arrows Royal Giant Mini P.E.K.K.A Valkyrie Little Prince
Inferno Dragon
Bats
Little Prince
Mini P.E.K.K.A Valkyrie Dark Prince

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon
Arrows
Mini P.E.K.K.A Valkyrie Dark Prince Little Prince
Royal Giant
Mini P.E.K.K.A
Bats Arrows Valkyrie
Valkyrie
Bats Arrows Mini P.E.K.K.A Little Prince
Dark Prince
Bats Arrows Little Prince
Inferno Dragon
Bats
Little Prince
Arrows Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A Inferno Dragon Bats Valkyrie Dark Prince
Mini P.E.K.K.A Bats Valkyrie Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Valkyrie Dark Prince
Arrows Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Bats Valkyrie Dark Prince
Bats Inferno Dragon Arrows Little Prince
Arrows Valkyrie
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Valkyrie Dark Prince Little Prince
Bats Valkyrie Arrows Dark Prince
Arrows Inferno Dragon Bats
Mini P.E.K.K.A Bats Valkyrie Dark Prince
Valkyrie Bats Arrows Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bats Arrows Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Valkyrie Bats Dark Prince Little Prince
Arrows Valkyrie Bats Dark Prince Inferno Dragon Little Prince
Mini P.E.K.K.A Inferno Dragon
Valkyrie Dark Prince Bats Arrows Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Mini P.E.K.K.A Valkyrie Inferno Dragon
Bats Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Bats
Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon
Arrows Bats
Mini P.E.K.K.A Dark Prince Bats Valkyrie
Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon
Bats Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Valkyrie
Valkyrie
Bats Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon Little Prince
Bats Arrows Valkyrie Mini P.E.K.K.A Dark Prince Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Arrows Bats
Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Valkyrie Dark Prince
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince
Arrows Valkyrie Little Prince
Arrows
Arrows
Arrows Valkyrie Dark Prince Little Prince
Inferno Dragon
Arrows
Arrows
Arrows
Bats Arrows Little Prince
Bats
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Dark Prince
Arrows
Arrows
Mini P.E.K.K.A Valkyrie Dark Prince
Arrows
Arrows
Dark Prince
Bats
Bats
Dark Prince Little Prince
Inferno Dragon

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