My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Elixir Collector Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Guards Electro Dragon
Zap
Bats Royal Giant Guards
Barbarian Barrel
Guards
The Log
Royal Giant Guards
Earthquake
Elixir Collector Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Electro Dragon P.E.K.K.A
Fireball
Elixir Collector Electro Dragon
Poison
Bats Elixir Collector Guards Electro Dragon
Lightning
Elixir Collector Electro Dragon
Rocket
Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Guards Electro Dragon Royal Giant Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Guards

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant P.E.K.K.A
Arrows
Royal Giant Mirror P.E.K.K.A
Royal Giant
Bats Arrows Mirror Guards Electro Dragon
Elixir Collector
Mirror
Arrows Royal Giant
Guards
Royal Giant
Electro Dragon
Royal Giant P.E.K.K.A
P.E.K.K.A
Arrows Bats Electro Dragon

Defense Synergies 1 4

Bats
P.E.K.K.A
Arrows
Mirror P.E.K.K.A
Royal Giant
Elixir Collector
Mirror
Arrows Electro Dragon
Guards
Electro Dragon
Electro Dragon
Mirror Guards
P.E.K.K.A
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Bats Guards Electro Dragon
Arrows P.E.K.K.A
Arrows Bats Guards Electro Dragon
Bats Arrows Electro Dragon
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A
Guards
Bats Guards Arrows Electro Dragon
Arrows Bats Electro Dragon
P.E.K.K.A Bats Guards Electro Dragon
Bats Arrows Guards Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Bats Arrows Electro Dragon P.E.K.K.A
Arrows Bats Guards Electro Dragon
Arrows Bats Guards Electro Dragon
P.E.K.K.A
Bats Arrows Guards Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Electro Dragon
Guards P.E.K.K.A Bats Electro Dragon
Guards P.E.K.K.A Bats
P.E.K.K.A Guards
Arrows Bats Electro Dragon
Guards P.E.K.K.A Bats
P.E.K.K.A
Electro Dragon P.E.K.K.A Bats
P.E.K.K.A Guards
P.E.K.K.A Bats Guards Electro Dragon
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards
Electro Dragon
Guards Electro Dragon Bats P.E.K.K.A
Bats Arrows Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Guards
Arrows
Arrows Bats Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Bats Guards Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Arrows Electro Dragon
Electro Dragon Bats Guards
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Bats Guards Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Bats Guards
Bats Electro Dragon
Electro Dragon
P.E.K.K.A
Electro Dragon

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