My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Royal Recruits Executioner Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Royal Recruits Night Witch Ram Rider
Giant Snowball
Bats Royal Recruits Night Witch Ram Rider
Zap
Bats Royal Giant Night Witch Ram Rider
Barbarian Barrel
Royal Recruits Executioner Night Witch
The Log
Royal Giant Royal Recruits Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Bats Royal Recruits Night Witch
Royal Delivery
Bats Royal Recruits Mini P.E.K.K.A Executioner Night Witch Ram Rider
Fireball
Executioner Night Witch Ram Rider
Poison
Bats Royal Recruits Executioner Night Witch
Lightning
Mini P.E.K.K.A Executioner Night Witch Ram Rider
Rocket
Executioner Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mini P.E.K.K.A Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mini P.E.K.K.A Night Witch Executioner Ram Rider Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Mini P.E.K.K.A Night Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Royal Recruits Mini P.E.K.K.A Ram Rider
Arrows
Royal Giant Mini P.E.K.K.A Night Witch Ram Rider
Royal Giant
Bats Arrows Executioner Night Witch
Royal Recruits
Bats Ram Rider
Mini P.E.K.K.A
Bats Arrows Ram Rider
Executioner
Royal Giant
Night Witch
Arrows Royal Giant
Ram Rider
Bats Arrows Royal Recruits Mini P.E.K.K.A

Defense Synergies 0 5

Bats
Royal Recruits Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Royal Giant
Royal Recruits
Bats
Mini P.E.K.K.A
Bats Arrows Executioner Ram Rider
Executioner
Mini P.E.K.K.A
Night Witch
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner Ram Rider
Mini P.E.K.K.A Bats Royal Recruits Executioner Night Witch Ram Rider
Mini P.E.K.K.A Ram Rider Bats Royal Recruits Executioner Night Witch
Royal Recruits Mini P.E.K.K.A Night Witch Bats Ram Rider
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Bats Executioner Night Witch
Bats Ram Rider Arrows Executioner Night Witch
Arrows Royal Recruits Ram Rider
Mini P.E.K.K.A Royal Recruits Night Witch
Royal Recruits Mini P.E.K.K.A Night Witch
Bats Executioner Arrows Royal Recruits Night Witch Ram Rider
Arrows Executioner Bats Night Witch Ram Rider
Royal Recruits Mini P.E.K.K.A Night Witch Bats Ram Rider
Executioner Bats Arrows Royal Recruits Mini P.E.K.K.A Night Witch
Royal Recruits Mini P.E.K.K.A Ram Rider
Royal Recruits Mini P.E.K.K.A Ram Rider
Bats Arrows Royal Recruits Mini P.E.K.K.A Executioner Night Witch
Arrows Bats Royal Recruits Executioner Night Witch Ram Rider
Arrows Executioner Bats Royal Recruits Ram Rider
Mini P.E.K.K.A Royal Recruits Ram Rider
Royal Recruits Bats Arrows Mini P.E.K.K.A Executioner Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner
Royal Recruits Bats Mini P.E.K.K.A Ram Rider
Royal Recruits Mini P.E.K.K.A Bats Night Witch Ram Rider
Royal Recruits Mini P.E.K.K.A Executioner Night Witch Ram Rider
Arrows Executioner Bats Ram Rider
Royal Recruits Mini P.E.K.K.A Bats Night Witch Ram Rider
Mini P.E.K.K.A Royal Recruits
Royal Recruits Bats Mini P.E.K.K.A
Royal Recruits
Bats Royal Recruits Mini P.E.K.K.A
Royal Recruits Arrows
Royal Recruits Mini P.E.K.K.A Executioner Night Witch Ram Rider
Royal Recruits Executioner
Royal Recruits Bats Mini P.E.K.K.A Executioner Night Witch
Bats Arrows Executioner Royal Recruits Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Executioner Ram Rider
Arrows
Arrows Royal Recruits
Executioner Arrows
Arrows Executioner Bats Ram Rider
Arrows Executioner
Arrows Executioner Ram Rider
Arrows Ram Rider
Bats Mini P.E.K.K.A Night Witch
Arrows Royal Recruits Ram Rider
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Royal Recruits Executioner
Arrows
Bats Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Executioner
Arrows
Night Witch
Arrows
Arrows Royal Recruits
Arrows Executioner
Arrows Executioner Ram Rider
Arrows Ram Rider
Arrows
Bats Arrows Executioner Night Witch
Bats
Mini P.E.K.K.A Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Royal Recruits Night Witch
Arrows Executioner Ram Rider
Arrows
Mini P.E.K.K.A Executioner
Arrows Executioner
Arrows
Royal Recruits Executioner
Bats Royal Recruits
Bats Executioner
Royal Recruits Executioner

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