My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Prince
Giant Snowball
Bats Skeleton Army
Zap
Bats Royal Giant Skeleton Army Prince
Barbarian Barrel
Skeleton Army Electro Wizard Magic Archer
The Log
Royal Giant Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Prince Electro Wizard Magic Archer
Fireball
Skeleton Army Electro Wizard Magic Archer
Poison
Bats Skeleton Army Electro Wizard Magic Archer
Lightning
Prince Electro Wizard Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Army Electro Wizard Magic Archer Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Prince
Arrows
Royal Giant Prince
Royal Giant
Bats Arrows The Log Electro Wizard Magic Archer
Skeleton Army
Prince
Bats Arrows The Log Electro Wizard Magic Archer
The Log
Royal Giant Prince Magic Archer
Electro Wizard
Royal Giant Prince Magic Archer
Magic Archer
Royal Giant Prince The Log Electro Wizard

Defense Synergies 1 13

Bats
Prince The Log Electro Wizard
Arrows
Prince
Royal Giant
Skeleton Army
Prince The Log Electro Wizard Magic Archer
Prince
The Log Bats Arrows Skeleton Army Electro Wizard Magic Archer
The Log
Prince Bats Skeleton Army Electro Wizard Magic Archer
Electro Wizard
Bats Skeleton Army Prince The Log Magic Archer
Magic Archer
Skeleton Army Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Skeleton Army Bats Prince The Log Electro Wizard
Skeleton Army Prince Bats Electro Wizard
Skeleton Army Prince Bats Electro Wizard
Arrows Skeleton Army Prince The Log
Arrows Skeleton Army The Log Bats Electro Wizard Magic Archer
Bats Electro Wizard Arrows Magic Archer
Arrows The Log Electro Wizard Magic Archer
Skeleton Army Prince
Skeleton Army Prince Electro Wizard
Bats Skeleton Army Electro Wizard Arrows The Log Magic Archer
Arrows Bats Electro Wizard Magic Archer
Skeleton Army Prince Bats The Log Electro Wizard
Skeleton Army Bats Arrows Prince The Log Electro Wizard Magic Archer
Skeleton Army Prince Electro Wizard
Skeleton Army Prince The Log Electro Wizard
Bats Arrows Skeleton Army Prince Electro Wizard
Arrows Bats Skeleton Army Prince The Log Electro Wizard Magic Archer
Arrows The Log Bats Electro Wizard Magic Archer
Prince Electro Wizard
Skeleton Army Bats Arrows Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Electro Wizard
Electro Wizard Arrows Prince The Log Magic Archer
Skeleton Army Bats Prince The Log Electro Wizard
Skeleton Army Prince Bats The Log Electro Wizard
Skeleton Army Prince
Arrows Bats Electro Wizard Magic Archer
Skeleton Army Prince Bats Electro Wizard
Skeleton Army Prince
Electro Wizard Bats Skeleton Army Prince The Log Magic Archer
Skeleton Army
Bats Prince
Skeleton Army Arrows Prince The Log Electro Wizard
Skeleton Army Prince
Skeleton Army Magic Archer
Skeleton Army Electro Wizard Bats Prince The Log Magic Archer
Bats Arrows The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log
Arrows The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows Prince The Log
Arrows The Log Magic Archer
Arrows Bats Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Bats Prince Electro Wizard
Arrows Prince The Log Electro Wizard Magic Archer
Arrows Magic Archer
The Log Magic Archer
Arrows Magic Archer
Arrows Prince The Log Magic Archer
Arrows The Log Magic Archer
Magic Archer Arrows The Log
Arrows
Bats
Arrows Prince The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer
Prince The Log Magic Archer
Arrows
Prince The Log
Arrows The Log
Arrows The Log Magic Archer
Arrows The Log Electro Wizard Magic Archer
Arrows Prince The Log Magic Archer
Arrows The Log Magic Archer
Bats Arrows Electro Wizard Magic Archer
Electro Wizard Bats
Arrows The Log Magic Archer
Arrows Electro Wizard Magic Archer
Prince
Arrows The Log Magic Archer
Electro Wizard Bats Skeleton Army Prince Magic Archer
Arrows Electro Wizard Magic Archer
Arrows The Log
Prince Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows
Prince
Bats The Log Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Prince The Log Electro Wizard Magic Archer

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