My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Royal Giant Skeleton Army Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Royal Giant Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Ram Rider
Fireball
Wizard Skeleton Army Ram Rider
Poison
Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Freeze Wizard Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Ram Rider
Arrows
Royal Giant Freeze Ram Rider
Royal Giant
Bats Arrows Wizard
Valkyrie
Bats Wizard Ram Rider
Wizard
Royal Giant Valkyrie Ram Rider
Skeleton Army
Freeze
Arrows
Ram Rider
Bats Arrows Valkyrie Wizard

Defense Synergies 0 8

Bats
Valkyrie Freeze
Arrows
Valkyrie
Royal Giant
Valkyrie
Bats Arrows Wizard Freeze
Wizard
Valkyrie Skeleton Army Freeze
Skeleton Army
Wizard Freeze
Freeze
Bats Valkyrie Wizard Skeleton Army
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Ram Rider
Skeleton Army Bats Valkyrie Ram Rider
Skeleton Army Ram Rider Bats Valkyrie Freeze
Skeleton Army Bats Valkyrie Ram Rider
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Freeze Bats Valkyrie
Bats Ram Rider Arrows Wizard Freeze
Arrows Valkyrie Ram Rider
Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Arrows Wizard Freeze Ram Rider
Arrows Bats Wizard Ram Rider
Skeleton Army Bats Valkyrie Wizard Freeze Ram Rider
Valkyrie Wizard Skeleton Army Bats Arrows Freeze
Skeleton Army Ram Rider
Skeleton Army Freeze Ram Rider
Wizard Bats Arrows Valkyrie Skeleton Army
Arrows Bats Valkyrie Wizard Skeleton Army Ram Rider
Arrows Valkyrie Wizard Freeze Bats Ram Rider
Ram Rider
Valkyrie Wizard Skeleton Army Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Valkyrie Wizard
Skeleton Army Bats Valkyrie Ram Rider
Valkyrie Skeleton Army Bats Ram Rider
Valkyrie Skeleton Army Ram Rider
Arrows Wizard Bats Freeze Ram Rider
Skeleton Army Bats Valkyrie Ram Rider
Valkyrie Skeleton Army
Freeze Bats Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Wizard Ram Rider
Wizard Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Freeze
Bats Arrows Valkyrie Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Ram Rider
Arrows
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie
Arrows Wizard Bats Freeze Ram Rider
Arrows Wizard
Arrows Wizard Freeze Ram Rider
Arrows Wizard Ram Rider
Bats
Arrows Valkyrie Wizard Ram Rider
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Bats
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows
Bats Arrows Wizard
Bats Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Bats Skeleton Army Freeze
Arrows Wizard Ram Rider
Freeze
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Bats Freeze
Bats
Freeze
Wizard

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