My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Battle Ram Electro Wizard
Poison
Bats Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Rage P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Arrows Royal Ghost Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Rage P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram
Battle Ram
The Log Bats Arrows P.E.K.K.A Royal Ghost Electro Wizard
Rage
Bats Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Battle Ram The Log
The Log
Battle Ram P.E.K.K.A
Royal Ghost
Battle Ram Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Rage Royal Ghost

Defense Synergies 1 8

Bats
P.E.K.K.A The Log Electro Wizard
Arrows
P.E.K.K.A
Battle Ram
Rage
P.E.K.K.A
The Log Bats Arrows Electro Wizard
The Log
P.E.K.K.A Bats Royal Ghost Electro Wizard
Royal Ghost
The Log Electro Wizard
Electro Wizard
Bats P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Bats Royal Ghost Electro Wizard
Bats Electro Wizard Arrows
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Royal Ghost Electro Wizard
Bats Electro Wizard Arrows The Log Royal Ghost
Arrows Bats Electro Wizard
P.E.K.K.A Bats The Log Electro Wizard
Bats Arrows P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Bats Arrows P.E.K.K.A Electro Wizard
Arrows Bats The Log Royal Ghost Electro Wizard
Arrows The Log Bats Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Bats Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Arrows The Log Royal Ghost
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A
Arrows Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A
Electro Wizard Bats P.E.K.K.A The Log
Bats Arrows P.E.K.K.A The Log Royal Ghost Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Royal Ghost
Arrows The Log Royal Ghost Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Electro Wizard
Arrows The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Royal Ghost Electro Wizard
Arrows The Log
Arrows The Log
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Bats
Arrows Electro Wizard
Arrows The Log
Electro Wizard
Arrows The Log
Arrows
P.E.K.K.A
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Royal Ghost Electro Wizard
P.E.K.K.A

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