My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Fisherman Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Fisherman
Giant Snowball
Bats Dart Goblin Fisherman
Zap
Bats Dart Goblin Bandit Fisherman
Barbarian Barrel
Dart Goblin Bandit
The Log
Dart Goblin Bandit Fisherman
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Bandit Fisherman
Fireball
Dart Goblin Bandit Fisherman
Poison
Bats Dart Goblin Fisherman
Lightning
Bandit Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Delivery Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Royal Delivery Dart Goblin Bandit Fisherman Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Royal Delivery Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Bandit Fisherman
Arrows
Bandit Mega Knight
Royal Delivery
Dart Goblin
Bandit Mega Knight
Bandit
Bats Arrows Dart Goblin Mega Knight
Fisherman
Bats Mega Knight
Mega Knight
Bats Arrows Dart Goblin Bandit Fisherman
Goblinstein

Defense Synergies 2 15

Bats
Royal Delivery Dart Goblin Bandit Fisherman Mega Knight
Arrows
Mega Knight Royal Delivery Bandit
Royal Delivery
Dart Goblin Bats Arrows Bandit Mega Knight
Dart Goblin
Royal Delivery Bats Bandit Fisherman Mega Knight
Bandit
Bats Arrows Royal Delivery Dart Goblin Fisherman Mega Knight
Fisherman
Bats Dart Goblin Bandit Mega Knight
Mega Knight
Arrows Bats Royal Delivery Dart Goblin Bandit Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Bats Royal Delivery Dart Goblin Bandit Fisherman Mega Knight
Fisherman Mega Knight Bats Royal Delivery Dart Goblin Bandit
Bats Dart Goblin Bandit Fisherman Mega Knight
Arrows Royal Delivery Mega Knight
Arrows Royal Delivery Bats Dart Goblin Bandit Mega Knight
Bats Dart Goblin Arrows Royal Delivery
Arrows Dart Goblin Bandit Mega Knight
Fisherman
Royal Delivery Dart Goblin Bandit Fisherman Mega Knight
Bats Dart Goblin Arrows Royal Delivery Bandit Fisherman Mega Knight
Arrows Bats Royal Delivery Dart Goblin
Mega Knight Bats Royal Delivery Bandit
Mega Knight Bats Arrows Royal Delivery Dart Goblin
Bandit Mega Knight
Royal Delivery Bandit Fisherman Mega Knight
Mega Knight Bats Arrows Royal Delivery Fisherman
Arrows Royal Delivery Mega Knight Bats Dart Goblin Bandit Fisherman
Arrows Royal Delivery Bats Dart Goblin Bandit Fisherman Mega Knight
Dart Goblin Fisherman
Mega Knight Bats Arrows Royal Delivery Dart Goblin Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Bandit Fisherman
Royal Delivery Bandit Arrows Fisherman Mega Knight
Royal Delivery Bandit Mega Knight Bats Fisherman
Mega Knight Bats Royal Delivery Bandit Fisherman
Royal Delivery Bandit Fisherman Mega Knight
Arrows Royal Delivery Bats Dart Goblin
Royal Delivery Bats Dart Goblin Bandit
Mega Knight Royal Delivery Fisherman
Royal Delivery Mega Knight Bats Bandit
Royal Delivery Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Arrows Royal Delivery
Royal Delivery Mega Knight Bandit
Dart Goblin Mega Knight
Bats Royal Delivery Dart Goblin Fisherman
Bats Arrows Mega Knight Royal Delivery Dart Goblin
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit Fisherman
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Arrows Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Bandit Fisherman
Bats Fisherman
Arrows Dart Goblin Bandit Fisherman
Arrows Dart Goblin
Dart Goblin Bandit Fisherman
Arrows Dart Goblin Bandit Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit Mega Knight
Arrows
Bats Fisherman
Arrows Dart Goblin Bandit Fisherman Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Mega Knight
Fisherman
Arrows Dart Goblin Bandit Fisherman
Arrows Bandit Fisherman Mega Knight
Arrows Dart Goblin Bandit Fisherman
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin Bandit Mega Knight
Arrows
Mega Knight
Arrows
Bats Dart Goblin Bandit
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Bandit Mega Knight
Dart Goblin Mega Knight

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