My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Balloon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Barbarian Barrel Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Balloon
Giant Snowball
Bats Royal Recruits Balloon
Zap
Bats Balloon
Barbarian Barrel
Royal Recruits Ice Wizard
The Log
Royal Recruits
Earthquake
Arrows
Bats Royal Recruits
Royal Delivery
Bats Royal Recruits Balloon Ice Wizard
Fireball
Balloon Ice Wizard
Poison
Bats Royal Recruits Balloon Ice Wizard
Lightning
Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Freeze Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Freeze Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Ice Wizard Freeze Balloon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Ice Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Royal Recruits Barbarian Barrel
Arrows
Balloon Freeze Mega Knight
Royal Recruits
Bats Barbarian Barrel
Barbarian Barrel
Balloon Bats Royal Recruits Ice Wizard Mega Knight
Freeze
Balloon Arrows
Balloon
Bats Arrows Barbarian Barrel Freeze Ice Wizard Mega Knight
Ice Wizard
Barbarian Barrel Balloon
Mega Knight
Bats Arrows Barbarian Barrel Balloon

Defense Synergies 1 12

Bats
Royal Recruits Barbarian Barrel Freeze Ice Wizard Mega Knight
Arrows
Mega Knight Barbarian Barrel Ice Wizard
Royal Recruits
Bats Ice Wizard
Barbarian Barrel
Bats Arrows Ice Wizard Mega Knight
Freeze
Bats Mega Knight
Balloon
Ice Wizard
Bats Arrows Royal Recruits Barbarian Barrel Mega Knight
Mega Knight
Arrows Bats Barbarian Barrel Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Barbarian Barrel
Bats Royal Recruits Ice Wizard Mega Knight
Mega Knight Bats Royal Recruits Freeze Ice Wizard
Royal Recruits Bats Ice Wizard Mega Knight
Arrows Royal Recruits Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Freeze Bats Ice Wizard Mega Knight
Bats Arrows Freeze Ice Wizard
Arrows Royal Recruits Barbarian Barrel Mega Knight
Royal Recruits Ice Wizard
Royal Recruits Barbarian Barrel Ice Wizard Mega Knight
Bats Ice Wizard Arrows Royal Recruits Barbarian Barrel Freeze Mega Knight
Arrows Bats Ice Wizard
Royal Recruits Mega Knight Bats Freeze Ice Wizard
Mega Knight Bats Arrows Royal Recruits Barbarian Barrel Freeze
Royal Recruits Mega Knight
Royal Recruits Freeze Mega Knight
Mega Knight Bats Arrows Royal Recruits
Arrows Mega Knight Bats Royal Recruits Barbarian Barrel Ice Wizard
Arrows Barbarian Barrel Freeze Bats Royal Recruits Ice Wizard Mega Knight
Royal Recruits
Royal Recruits Mega Knight Bats Arrows Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Royal Recruits Mega Knight Bats
Royal Recruits Mega Knight Bats Barbarian Barrel
Royal Recruits Mega Knight
Arrows Bats Freeze Ice Wizard
Royal Recruits Bats Ice Wizard
Mega Knight Royal Recruits
Royal Recruits Freeze Mega Knight Bats Barbarian Barrel
Royal Recruits
Mega Knight Bats Royal Recruits
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Royal Recruits Bats Barbarian Barrel Freeze
Bats Arrows Mega Knight Royal Recruits Barbarian Barrel Freeze Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Barbarian Barrel Freeze
Arrows Barbarian Barrel Ice Wizard
Arrows Barbarian Barrel
Arrows Royal Recruits Barbarian Barrel Freeze
Arrows Barbarian Barrel Mega Knight
Arrows Bats Freeze Ice Wizard
Arrows
Arrows Barbarian Barrel Freeze Ice Wizard
Arrows
Bats
Arrows Royal Recruits Barbarian Barrel
Arrows
Barbarian Barrel
Arrows Barbarian Barrel Freeze
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Royal Recruits Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Freeze
Bats
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits Barbarian Barrel
Arrows Freeze Barbarian Barrel Ice Wizard Mega Knight
Arrows Barbarian Barrel Ice Wizard
Arrows Mega Knight
Arrows Barbarian Barrel
Bats Arrows Ice Wizard
Bats Freeze
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Bats Royal Recruits Barbarian Barrel Freeze
Arrows Ice Wizard
Freeze
Arrows Barbarian Barrel
Mega Knight
Arrows
Arrows
Royal Recruits Mega Knight
Bats Royal Recruits Freeze
Bats
Royal Recruits Barbarian Barrel Freeze Mega Knight
Mega Knight

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