My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Elixir Golem Furnace Wizard Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Elixir Golem Mighty Miner
Giant Snowball
Bats Royal Recruits Furnace Lumberjack Mighty Miner
Zap
Bats Furnace Mighty Miner
Barbarian Barrel
Royal Recruits Elixir Golem Furnace Wizard Lumberjack
The Log
Royal Recruits Elixir Golem Furnace Lumberjack
Earthquake
Elixir Golem Furnace
Arrows
Bats Royal Recruits Furnace
Royal Delivery
Bats Royal Recruits Elixir Golem Wizard Lumberjack
Fireball
Elixir Golem Furnace Wizard Lumberjack Mighty Miner
Poison
Bats Royal Recruits Elixir Golem Furnace Wizard
Lightning
Furnace Wizard Lumberjack Mighty Miner
Rocket
Furnace Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Elixir Golem Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Elixir Golem Furnace Lumberjack Mighty Miner Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Elixir Golem Furnace

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Elixir Golem Lumberjack
Arrows
Elixir Golem Lumberjack Mighty Miner
Royal Recruits
Bats Furnace Lumberjack
Elixir Golem
Bats Arrows Furnace Wizard Lumberjack
Furnace
Royal Recruits Elixir Golem
Wizard
Elixir Golem Lumberjack
Lumberjack
Bats Arrows Royal Recruits Elixir Golem Wizard
Mighty Miner
Arrows

Defense Synergies 0 7

Bats
Royal Recruits Lumberjack
Arrows
Furnace Lumberjack
Royal Recruits
Bats
Elixir Golem
Furnace
Arrows Lumberjack
Wizard
Lumberjack Mighty Miner
Lumberjack
Bats Arrows Furnace Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard
Lumberjack Bats Royal Recruits Furnace
Furnace Lumberjack Bats Royal Recruits
Royal Recruits Lumberjack Bats Furnace
Arrows Royal Recruits Lumberjack
Arrows Bats Furnace Lumberjack
Bats Furnace Arrows Wizard
Arrows Royal Recruits
Mighty Miner Royal Recruits Furnace Lumberjack
Royal Recruits Lumberjack
Bats Arrows Royal Recruits Furnace Wizard Lumberjack
Arrows Bats Furnace Wizard
Royal Recruits Furnace Lumberjack Bats Wizard
Wizard Bats Arrows Royal Recruits Furnace Lumberjack
Royal Recruits Furnace Lumberjack
Royal Recruits Furnace Lumberjack
Wizard Bats Arrows Royal Recruits Furnace Lumberjack
Arrows Bats Royal Recruits Furnace Wizard Lumberjack
Arrows Furnace Wizard Bats Royal Recruits Lumberjack
Royal Recruits Lumberjack
Royal Recruits Wizard Bats Arrows Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Furnace
Arrows Wizard Lumberjack
Royal Recruits Lumberjack Bats Furnace
Royal Recruits Lumberjack Bats
Royal Recruits Lumberjack Mighty Miner
Arrows Furnace Wizard Bats
Royal Recruits Bats Furnace Lumberjack
Mighty Miner Royal Recruits Lumberjack
Royal Recruits Bats
Royal Recruits
Bats Royal Recruits Lumberjack
Royal Recruits Arrows
Royal Recruits Wizard Lumberjack
Royal Recruits Wizard Furnace
Royal Recruits Bats Furnace Lumberjack Mighty Miner
Bats Arrows Royal Recruits Wizard Mighty Miner
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows
Arrows Royal Recruits
Wizard Arrows Furnace
Arrows Wizard Bats Furnace
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Bats Lumberjack
Arrows Royal Recruits Wizard
Arrows Wizard
Arrows
Arrows Furnace
Arrows Furnace Wizard
Arrows Royal Recruits Furnace Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Royal Recruits
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Furnace Wizard
Bats Wizard
Arrows Wizard
Arrows
Mighty Miner
Arrows Wizard
Bats Royal Recruits
Arrows Wizard
Arrows
Wizard Lumberjack
Arrows Wizard
Arrows
Royal Recruits
Bats Royal Recruits
Bats
Royal Recruits
Wizard

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