My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Flying Machine Zappies Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs Cannon Cart
Giant Snowball
Bats Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Bats Flying Machine Zappies Royal Hogs Cannon Cart
Barbarian Barrel
Royal Recruits Zappies Royal Hogs Cannon Cart
The Log
Royal Recruits Zappies Royal Hogs Cannon Cart
Earthquake
Zappies Royal Hogs
Arrows
Bats Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Bats Royal Recruits Flying Machine Zappies Royal Hogs Cannon Cart
Fireball
Flying Machine Zappies Royal Hogs Cannon Cart
Poison
Bats Royal Recruits Flying Machine Zappies Royal Hogs
Lightning
Cannon Cart
Rocket
Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Flying Machine Zappies Royal Hogs Cannon Cart Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Flying Machine Zappies

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Recruits Flying Machine Royal Hogs Cannon Cart
Arrows
Royal Hogs Cannon Cart Mega Knight
Royal Recruits
Bats Flying Machine Zappies Royal Hogs Cannon Cart
Flying Machine
Bats Royal Recruits Zappies Royal Hogs Cannon Cart Mega Knight
Zappies
Royal Recruits Flying Machine Royal Hogs Cannon Cart Mega Knight
Royal Hogs
Arrows Bats Royal Recruits Flying Machine Zappies Mega Knight
Cannon Cart
Bats Arrows Royal Recruits Flying Machine Zappies
Mega Knight
Bats Arrows Flying Machine Zappies Royal Hogs

Defense Synergies 1 10

Bats
Royal Recruits Zappies Cannon Cart Mega Knight
Arrows
Mega Knight Cannon Cart
Royal Recruits
Bats
Flying Machine
Zappies Cannon Cart Mega Knight
Zappies
Bats Flying Machine Cannon Cart Mega Knight
Royal Hogs
Cannon Cart
Bats Arrows Flying Machine Zappies
Mega Knight
Arrows Bats Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits Flying Machine Zappies
Bats Royal Recruits Flying Machine Zappies Cannon Cart Mega Knight
Mega Knight Bats Royal Recruits Zappies Cannon Cart
Royal Recruits Bats Zappies Cannon Cart Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Bats Flying Machine Zappies Cannon Cart Mega Knight
Bats Arrows Flying Machine Zappies
Arrows Royal Recruits Flying Machine Cannon Cart Mega Knight
Zappies Royal Recruits
Royal Recruits Zappies Cannon Cart Mega Knight
Bats Arrows Royal Recruits Flying Machine Zappies Cannon Cart Mega Knight
Arrows Bats Flying Machine Zappies
Royal Recruits Mega Knight Bats Flying Machine Zappies Cannon Cart
Mega Knight Bats Arrows Royal Recruits Zappies Cannon Cart
Royal Recruits Zappies Cannon Cart Mega Knight
Royal Recruits Zappies Mega Knight
Mega Knight Bats Arrows Royal Recruits Zappies Cannon Cart
Arrows Mega Knight Bats Royal Recruits Flying Machine Zappies Cannon Cart
Arrows Bats Royal Recruits Flying Machine Zappies Cannon Cart Mega Knight
Royal Recruits Zappies Cannon Cart
Royal Recruits Mega Knight Bats Arrows Flying Machine Zappies Cannon Cart
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Zappies Cannon Cart
Arrows Flying Machine Cannon Cart Mega Knight
Royal Recruits Zappies Mega Knight Bats Cannon Cart
Royal Recruits Mega Knight Bats Zappies Cannon Cart
Royal Recruits Zappies Cannon Cart Mega Knight
Arrows Bats Flying Machine Zappies
Royal Recruits Bats Flying Machine Zappies Cannon Cart
Mega Knight Royal Recruits Zappies Cannon Cart
Royal Recruits Mega Knight Bats Flying Machine Zappies Cannon Cart
Royal Recruits Zappies
Mega Knight Bats Royal Recruits Flying Machine Zappies Cannon Cart
Royal Recruits Mega Knight Arrows
Royal Recruits Cannon Cart Mega Knight Zappies
Royal Recruits Flying Machine Zappies Cannon Cart Mega Knight
Royal Recruits Zappies Bats Flying Machine Cannon Cart
Bats Arrows Mega Knight Royal Recruits Flying Machine Zappies Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Arrows Flying Machine Cannon Cart
Cannon Cart Arrows Royal Recruits Flying Machine
Arrows Mega Knight
Arrows Bats Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Bats
Arrows Royal Recruits Flying Machine Cannon Cart
Arrows Flying Machine
Flying Machine Cannon Cart
Arrows Flying Machine Cannon Cart
Arrows Flying Machine Cannon Cart
Arrows Flying Machine Cannon Cart
Arrows Royal Recruits Flying Machine Cannon Cart Mega Knight
Arrows
Bats
Arrows Flying Machine Mega Knight
Arrows Flying Machine Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits Flying Machine Cannon Cart
Arrows Mega Knight
Arrows Flying Machine
Arrows Flying Machine Mega Knight
Arrows
Bats Arrows Flying Machine
Bats Flying Machine Zappies
Arrows Mega Knight
Arrows Zappies
Mega Knight
Arrows
Bats Royal Recruits Flying Machine Zappies Cannon Cart
Arrows Flying Machine Zappies
Arrows
Flying Machine Cannon Cart Mega Knight
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine Cannon Cart Mega Knight
Bats Royal Recruits Flying Machine Zappies
Bats Flying Machine Zappies
Royal Recruits Flying Machine Cannon Cart Mega Knight
Cannon Cart
Mega Knight

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