My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Prince Goblin Giant Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Prince Fisherman
Giant Snowball
Bats Royal Recruits Fisherman
Zap
Bats Prince Goblin Giant Fisherman
Barbarian Barrel
Royal Recruits
The Log
Royal Recruits Prince Fisherman
Earthquake
Arrows
Bats Royal Recruits
Royal Delivery
Bats Royal Recruits Prince Fisherman Mother Witch
Fireball
Fisherman Mother Witch
Poison
Bats Royal Recruits Fisherman Mother Witch
Lightning
Prince Fisherman Mother Witch
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Rage Prince Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Fisherman Mother Witch Prince Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Fisherman

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Rage Prince Goblin Giant Fisherman
Arrows
Prince Goblin Giant Mother Witch
Royal Recruits
Bats
Rage
Bats Prince Goblin Giant Mother Witch
Prince
Bats Arrows Rage
Goblin Giant
Bats Arrows Rage Fisherman Mother Witch
Fisherman
Bats Goblin Giant
Mother Witch
Arrows Rage Goblin Giant

Defense Synergies 0 8

Bats
Royal Recruits Prince Goblin Giant Fisherman
Arrows
Prince Mother Witch
Royal Recruits
Bats
Rage
Prince
Bats Arrows Fisherman
Goblin Giant
Bats
Fisherman
Bats Prince Mother Witch
Mother Witch
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Giant
Bats Royal Recruits Prince Fisherman
Prince Fisherman Bats Royal Recruits
Royal Recruits Prince Bats Fisherman
Arrows Royal Recruits Prince
Arrows Bats Mother Witch
Bats Arrows
Arrows Royal Recruits Goblin Giant
Royal Recruits Prince Fisherman
Royal Recruits Prince Fisherman
Bats Mother Witch Arrows Royal Recruits Goblin Giant Fisherman
Arrows Bats
Royal Recruits Prince Bats
Bats Arrows Royal Recruits Prince
Royal Recruits Prince
Royal Recruits Prince Fisherman
Bats Arrows Royal Recruits Prince Fisherman
Arrows Bats Royal Recruits Prince Fisherman
Arrows Bats Royal Recruits Fisherman Mother Witch
Royal Recruits Prince Fisherman
Royal Recruits Bats Arrows Prince Goblin Giant Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Prince Fisherman
Arrows Prince Fisherman
Royal Recruits Bats Prince Goblin Giant Fisherman
Royal Recruits Prince Bats Goblin Giant Fisherman
Royal Recruits Prince Goblin Giant Fisherman
Arrows Mother Witch Bats Goblin Giant
Royal Recruits Prince Bats Goblin Giant
Royal Recruits Prince Goblin Giant Fisherman
Royal Recruits Bats Prince
Royal Recruits Goblin Giant
Bats Royal Recruits Prince
Royal Recruits Arrows Prince Goblin Giant
Royal Recruits Prince Goblin Giant
Royal Recruits
Royal Recruits Bats Prince Goblin Giant Fisherman
Bats Arrows Royal Recruits Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Fisherman
Arrows Goblin Giant
Arrows Royal Recruits Prince
Arrows
Arrows Mother Witch Bats Goblin Giant
Arrows
Arrows
Arrows Fisherman
Bats Prince Fisherman
Arrows Royal Recruits Prince Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Prince Fisherman
Arrows
Arrows Royal Recruits
Arrows
Bats Fisherman
Arrows Prince Fisherman
Arrows Mother Witch
Prince
Arrows
Prince Fisherman
Arrows Royal Recruits
Arrows Mother Witch
Fisherman
Arrows Fisherman
Arrows Prince Fisherman
Arrows Fisherman
Bats Arrows Mother Witch
Bats
Arrows
Arrows
Prince
Arrows
Bats Royal Recruits Prince
Arrows
Arrows
Prince
Arrows
Arrows
Royal Recruits Prince
Bats Royal Recruits
Bats
Royal Recruits Prince Goblin Giant
Prince

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