My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Tombstone Musketeer Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Goblin Demolisher Royal Hogs
Giant Snowball
Bats Royal Recruits Tombstone Musketeer Royal Hogs
Zap
Bats Tombstone Royal Hogs
Barbarian Barrel
Royal Recruits Tombstone Musketeer Royal Hogs
The Log
Royal Recruits Tombstone Musketeer Goblin Demolisher Royal Hogs
Earthquake
Tombstone Royal Hogs
Arrows
Bats Royal Recruits Tombstone Royal Hogs
Royal Delivery
Bats Royal Recruits Musketeer Goblin Demolisher Royal Hogs
Fireball
Tombstone Musketeer Royal Hogs
Poison
Bats Royal Recruits Tombstone Musketeer Royal Hogs
Lightning
Tombstone Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Tombstone Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Earthquake Musketeer Goblin Demolisher Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Earthquake

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Royal Hogs
Arrows
Royal Hogs Earthquake
Royal Recruits
Bats Musketeer Royal Hogs
Tombstone
Earthquake
Royal Hogs Arrows
Musketeer
Royal Recruits Royal Hogs
Goblin Demolisher
Royal Hogs
Arrows Earthquake Bats Royal Recruits Musketeer

Defense Synergies 1 6

Bats
Royal Recruits Earthquake Musketeer
Arrows
Tombstone
Royal Recruits
Bats Tombstone
Tombstone
Musketeer Arrows Royal Recruits Earthquake
Earthquake
Bats Tombstone
Musketeer
Tombstone Bats
Goblin Demolisher
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Tombstone Musketeer
Bats Royal Recruits Tombstone Musketeer
Bats Royal Recruits Tombstone Musketeer
Royal Recruits Bats Tombstone Musketeer
Arrows Royal Recruits Tombstone Earthquake
Arrows Bats Earthquake Musketeer
Bats Musketeer Arrows Tombstone
Earthquake Arrows Royal Recruits Musketeer
Royal Recruits Tombstone Musketeer
Royal Recruits Musketeer
Bats Arrows Royal Recruits Tombstone Earthquake Musketeer
Arrows Musketeer Bats
Royal Recruits Tombstone Bats Earthquake Musketeer
Bats Arrows Royal Recruits Tombstone Earthquake
Royal Recruits Tombstone
Royal Recruits
Bats Arrows Royal Recruits Tombstone Musketeer
Arrows Tombstone Bats Royal Recruits Musketeer
Arrows Earthquake Bats Royal Recruits Tombstone Musketeer
Royal Recruits Musketeer
Royal Recruits Bats Arrows Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tombstone
Arrows Musketeer
Royal Recruits Tombstone Bats Musketeer
Royal Recruits Bats Musketeer
Royal Recruits Tombstone Musketeer
Arrows Bats Musketeer
Royal Recruits Bats Tombstone Musketeer
Royal Recruits
Royal Recruits Bats Tombstone
Royal Recruits Tombstone Musketeer
Bats Royal Recruits Tombstone Musketeer
Royal Recruits Arrows
Royal Recruits Tombstone
Royal Recruits Musketeer
Royal Recruits Tombstone Bats Musketeer
Bats Arrows Royal Recruits Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Royal Recruits Musketeer
Arrows Musketeer
Earthquake Arrows
Earthquake Arrows Royal Recruits Musketeer
Arrows Earthquake
Arrows Bats Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake
Arrows
Bats Musketeer
Arrows Royal Recruits Earthquake Musketeer
Arrows Musketeer
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Royal Recruits Musketeer
Arrows Earthquake
Bats
Arrows Earthquake Musketeer
Arrows Earthquake
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Royal Recruits Musketeer
Arrows Earthquake
Arrows Earthquake Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Arrows Musketeer
Bats Musketeer
Arrows Earthquake Musketeer
Arrows
Arrows Earthquake
Earthquake Bats Royal Recruits Tombstone Musketeer
Arrows Musketeer
Arrows
Musketeer
Arrows Earthquake Musketeer
Arrows
Royal Recruits Musketeer
Bats Royal Recruits Musketeer
Bats Musketeer
Royal Recruits Musketeer

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