My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Zappies Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs
Giant Snowball
Bats Royal Recruits Zappies Royal Hogs Electro Dragon
Zap
Bats Zappies Royal Hogs
Barbarian Barrel
Royal Recruits Zappies Wizard Royal Hogs
The Log
Royal Recruits Zappies Royal Hogs
Earthquake
Zappies Royal Hogs
Arrows
Bats Royal Recruits Zappies Royal Hogs
Royal Delivery
Bats Royal Recruits Zappies Wizard Royal Hogs Electro Dragon
Fireball
Zappies Wizard Royal Hogs Electro Dragon
Poison
Bats Royal Recruits Zappies Wizard Royal Hogs Electro Dragon
Lightning
Wizard Electro Dragon
Rocket
Wizard Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Zappies Wizard Royal Hogs Electro Dragon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Arrows Zappies Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Recruits Royal Hogs
Arrows
Royal Hogs Mega Knight
Royal Recruits
Bats Zappies Royal Hogs Electro Dragon
Zappies
Royal Recruits Royal Hogs Electro Dragon Mega Knight
Wizard
Royal Hogs Mega Knight
Royal Hogs
Arrows Bats Royal Recruits Zappies Wizard Mega Knight
Electro Dragon
Royal Recruits Zappies Mega Knight
Mega Knight
Bats Arrows Zappies Wizard Royal Hogs Electro Dragon

Defense Synergies 1 5

Bats
Royal Recruits Zappies Mega Knight
Arrows
Mega Knight
Royal Recruits
Bats
Zappies
Bats Mega Knight
Wizard
Mega Knight
Royal Hogs
Electro Dragon
Mega Knight
Arrows Bats Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies Wizard Electro Dragon
Bats Royal Recruits Zappies Electro Dragon Mega Knight
Mega Knight Bats Royal Recruits Zappies Electro Dragon
Royal Recruits Bats Zappies Electro Dragon Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Bats Zappies Electro Dragon Mega Knight
Bats Arrows Zappies Wizard Electro Dragon
Arrows Royal Recruits Electro Dragon Mega Knight
Zappies Royal Recruits
Royal Recruits Zappies Mega Knight
Bats Arrows Royal Recruits Zappies Wizard Electro Dragon Mega Knight
Arrows Bats Zappies Wizard Electro Dragon
Royal Recruits Mega Knight Bats Zappies Wizard Electro Dragon
Wizard Mega Knight Bats Arrows Royal Recruits Zappies Electro Dragon
Royal Recruits Zappies Mega Knight
Royal Recruits Zappies Mega Knight
Wizard Mega Knight Bats Arrows Royal Recruits Zappies Electro Dragon
Arrows Mega Knight Bats Royal Recruits Zappies Wizard Electro Dragon
Arrows Wizard Bats Royal Recruits Zappies Electro Dragon Mega Knight
Royal Recruits Zappies
Royal Recruits Wizard Mega Knight Bats Arrows Zappies Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Zappies
Arrows Wizard Electro Dragon Mega Knight
Royal Recruits Zappies Mega Knight Bats Electro Dragon
Royal Recruits Mega Knight Bats Zappies
Royal Recruits Zappies Mega Knight
Arrows Wizard Bats Zappies Electro Dragon
Royal Recruits Bats Zappies
Mega Knight Royal Recruits Zappies
Royal Recruits Electro Dragon Mega Knight Bats Zappies
Royal Recruits Zappies
Mega Knight Bats Royal Recruits Zappies Electro Dragon
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight Zappies Wizard
Royal Recruits Wizard Zappies Electro Dragon Mega Knight
Royal Recruits Zappies Electro Dragon Bats
Bats Arrows Mega Knight Royal Recruits Zappies Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Royal Recruits
Wizard Arrows Mega Knight
Arrows Wizard Bats Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Bats Electro Dragon
Arrows Royal Recruits Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Royal Recruits Wizard Electro Dragon Mega Knight
Arrows
Bats
Arrows Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon Mega Knight
Mega Knight
Arrows Wizard
Arrows Royal Recruits Electro Dragon
Arrows Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon Mega Knight
Arrows
Bats Arrows Wizard Electro Dragon
Electro Dragon Bats Zappies Wizard
Arrows Wizard Electro Dragon Mega Knight
Arrows Zappies Electro Dragon
Mega Knight
Arrows Wizard
Bats Royal Recruits Zappies Electro Dragon
Arrows Zappies Wizard Electro Dragon
Arrows
Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon
Arrows
Royal Recruits Electro Dragon Mega Knight
Electro Dragon Bats Royal Recruits Zappies
Bats Zappies Electro Dragon
Electro Dragon Royal Recruits Mega Knight

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