My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Skeleton Army Witch Miner Lumberjack
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Skeleton Army Hunter Witch Lumberjack
The Log
Skeleton Army Hunter Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Skeleton Army Hunter Witch Miner Lumberjack
Fireball
Skeleton Army Hunter Witch Lumberjack
Poison
Bats Skeleton Army Hunter Witch
Lightning
Hunter Witch Lumberjack
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Miner Hunter Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Lumberjack
Arrows
Miner Lumberjack Mega Knight
Skeleton Army
Hunter
Lumberjack Mega Knight
Witch
Miner Lumberjack Mega Knight
Miner
Bats Arrows Witch Lumberjack Mega Knight
Lumberjack
Bats Arrows Hunter Witch Miner Mega Knight
Mega Knight
Bats Arrows Hunter Witch Miner Lumberjack

Defense Synergies 1 10

Bats
Hunter Lumberjack Mega Knight
Arrows
Mega Knight Lumberjack
Skeleton Army
Lumberjack
Hunter
Bats Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Miner
Mega Knight
Lumberjack
Bats Arrows Skeleton Army Hunter Witch
Mega Knight
Arrows Bats Hunter Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Hunter Lumberjack Bats Witch Mega Knight
Skeleton Army Hunter Witch Lumberjack Mega Knight Bats
Skeleton Army Hunter Witch Lumberjack Bats Mega Knight
Arrows Skeleton Army Lumberjack Mega Knight
Arrows Skeleton Army Bats Hunter Lumberjack Mega Knight
Bats Hunter Arrows Witch
Arrows Mega Knight
Hunter Witch Skeleton Army Lumberjack
Skeleton Army Hunter Miner Lumberjack Mega Knight
Bats Skeleton Army Witch Arrows Hunter Lumberjack Mega Knight
Arrows Hunter Bats Witch
Skeleton Army Hunter Lumberjack Mega Knight Bats Witch
Skeleton Army Mega Knight Bats Arrows Hunter Witch Lumberjack
Skeleton Army Hunter Lumberjack Mega Knight
Skeleton Army Hunter Lumberjack Mega Knight
Mega Knight Bats Arrows Skeleton Army Hunter Witch Lumberjack
Arrows Mega Knight Bats Skeleton Army Hunter Witch Lumberjack
Arrows Hunter Witch Bats Lumberjack Mega Knight
Hunter Lumberjack
Skeleton Army Mega Knight Bats Arrows Hunter Witch Lumberjack
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Witch
Arrows Hunter Miner Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Hunter Witch
Skeleton Army Hunter Lumberjack Mega Knight Bats
Skeleton Army Hunter Witch Lumberjack Mega Knight
Arrows Bats Hunter Witch
Skeleton Army Bats Hunter Witch Lumberjack
Mega Knight Skeleton Army Hunter Lumberjack
Mega Knight Bats Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Hunter Witch Lumberjack
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Hunter Witch Lumberjack
Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Hunter Lumberjack
Bats Arrows Mega Knight Hunter Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Arrows Mega Knight
Arrows Bats Hunter Witch
Arrows Witch
Arrows Hunter
Arrows Miner
Bats Lumberjack
Miner Arrows
Arrows
Hunter Miner
Arrows
Arrows
Arrows Hunter Witch
Arrows Mega Knight
Arrows
Bats
Arrows Hunter Mega Knight
Arrows Witch Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Hunter Witch Mega Knight
Witch
Arrows Miner Hunter Witch
Arrows Witch Miner Mega Knight
Miner Arrows
Bats Arrows Hunter Witch
Bats Witch
Arrows Hunter Miner Mega Knight
Arrows
Mega Knight
Arrows
Bats Skeleton Army Witch
Arrows Hunter Witch
Arrows
Miner Hunter Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Bats Witch
Bats Witch
Witch Miner Mega Knight
Mega Knight

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