My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Electro Wizard Mother Witch Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Sparky Skeleton King
Giant Snowball
Bats Skeleton Army Witch Skeleton King
Zap
Bats Skeleton Army Witch Sparky Skeleton King
Barbarian Barrel
Skeleton Army Witch Electro Wizard Sparky Skeleton King
The Log
Skeleton Army Witch Sparky Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Bats Skeleton Army Witch Skeleton King
Royal Delivery
Bats Skeleton Army Witch Electro Wizard Mother Witch Sparky Skeleton King
Fireball
Skeleton Army Witch Electro Wizard Mother Witch Sparky Skeleton King
Poison
Bats Skeleton Army Witch Electro Wizard Mother Witch Sparky Skeleton King
Lightning
Witch Electro Wizard Mother Witch Sparky Skeleton King
Rocket
Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Electro Wizard Mother Witch Skeleton King Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Sparky Skeleton King
Arrows
Sparky Mother Witch
Skeleton Army
Skeleton King Sparky
Witch
Skeleton King
Electro Wizard
Sparky
Mother Witch
Arrows
Sparky
Arrows Bats Skeleton Army Electro Wizard
Skeleton King
Skeleton Army Bats Witch

Defense Synergies 0 10

Bats
Electro Wizard Sparky Skeleton King
Arrows
Mother Witch Sparky
Skeleton Army
Electro Wizard Sparky Skeleton King
Witch
Electro Wizard
Electro Wizard
Bats Skeleton Army Witch
Mother Witch
Arrows Skeleton King
Sparky
Bats Arrows Skeleton Army
Skeleton King
Bats Skeleton Army Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Skeleton Army Sparky Bats Witch Electro Wizard
Skeleton Army Witch Sparky Bats Electro Wizard
Skeleton Army Witch Sparky Bats Electro Wizard Skeleton King
Arrows Skeleton Army Sparky
Arrows Skeleton Army Bats Electro Wizard Mother Witch
Bats Electro Wizard Arrows Witch
Arrows Electro Wizard Sparky
Witch Sparky Skeleton Army Skeleton King
Skeleton Army Electro Wizard Sparky
Bats Skeleton Army Witch Electro Wizard Mother Witch Arrows Skeleton King
Arrows Bats Witch Electro Wizard
Skeleton Army Sparky Bats Witch Electro Wizard
Skeleton Army Sparky Bats Arrows Witch Electro Wizard Skeleton King
Skeleton Army Sparky Electro Wizard Skeleton King
Skeleton Army Electro Wizard Sparky
Sparky Bats Arrows Skeleton Army Witch Electro Wizard
Arrows Bats Skeleton Army Witch Electro Wizard
Arrows Witch Bats Electro Wizard Mother Witch
Sparky Electro Wizard
Skeleton Army Bats Arrows Witch Electro Wizard Mother Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Electro Wizard Sparky
Electro Wizard Arrows
Skeleton Army Bats Witch Electro Wizard Sparky
Skeleton Army Bats Electro Wizard Sparky
Skeleton Army Witch Sparky
Arrows Mother Witch Bats Witch Electro Wizard
Skeleton Army Sparky Bats Witch Electro Wizard
Skeleton Army Sparky
Electro Wizard Bats Skeleton Army Witch Sparky
Witch Skeleton Army Sparky
Bats Witch Sparky
Skeleton Army Arrows Electro Wizard
Skeleton Army Witch Sparky Skeleton King
Skeleton Army Witch Sparky
Skeleton Army Witch Electro Wizard Sparky Bats Skeleton King
Bats Arrows Witch Electro Wizard Mother Witch Sparky Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Mother Witch Bats Witch
Arrows Witch Sparky
Arrows
Arrows
Bats Electro Wizard Sparky
Arrows Electro Wizard Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Arrows Electro Wizard Sparky
Arrows Witch Mother Witch
Sparky
Arrows
Sparky
Arrows
Arrows Mother Witch Witch Sparky
Witch
Arrows Witch Electro Wizard Sparky
Arrows Witch Sparky
Arrows Sparky
Bats Arrows Witch Electro Wizard Mother Witch Sparky
Electro Wizard Bats Witch
Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Bats Skeleton Army Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard Sparky
Arrows Skeleton King
Arrows Sparky
Sparky
Bats Witch Electro Wizard Sparky Skeleton King
Bats Witch Electro Wizard
Witch Electro Wizard Sparky
Sparky
Sparky

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