My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Miner Inferno Dragon Lava Hound
Giant Snowball
Bats Skeleton Dragons Barbarians Clone Miner Inferno Dragon Lava Hound
Zap
Bats Clone Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians Clone
The Log
Barbarians Clone
Earthquake
Barbarians Clone
Arrows
Bats Skeleton Dragons Clone Lava Hound
Royal Delivery
Bats Skeleton Dragons Barbarians Clone Miner Inferno Dragon Lava Hound
Fireball
Skeleton Dragons Barbarians Clone Inferno Dragon Lava Hound
Poison
Bats Skeleton Dragons Barbarians Clone Lava Hound
Lightning
Skeleton Dragons Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Clone Miner Skeleton Dragons Inferno Dragon Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Clone Miner

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Lava Hound Skeleton Dragons Clone Inferno Dragon
Arrows
Lava Hound Miner
Skeleton Dragons
Lava Hound Bats Clone Miner Inferno Dragon
Barbarians
Clone
Lava Hound Bats Skeleton Dragons Inferno Dragon
Miner
Bats Lava Hound Arrows Skeleton Dragons Inferno Dragon
Inferno Dragon
Lava Hound Bats Skeleton Dragons Clone Miner
Lava Hound
Bats Arrows Skeleton Dragons Clone Miner Inferno Dragon

Defense Synergies 0 4

Bats
Inferno Dragon
Arrows
Barbarians
Skeleton Dragons
Barbarians Inferno Dragon
Barbarians
Arrows Skeleton Dragons
Clone
Miner
Inferno Dragon
Bats Skeleton Dragons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons
Barbarians Inferno Dragon Bats Skeleton Dragons
Barbarians Bats Skeleton Dragons Inferno Dragon
Barbarians Inferno Dragon Bats Skeleton Dragons
Arrows Barbarians
Arrows Bats Skeleton Dragons
Bats Skeleton Dragons Inferno Dragon Arrows
Arrows Skeleton Dragons Barbarians
Barbarians Inferno Dragon
Barbarians Miner
Bats Skeleton Dragons Barbarians Arrows
Arrows Skeleton Dragons Inferno Dragon Bats
Barbarians Bats Skeleton Dragons
Bats Arrows Skeleton Dragons Barbarians
Barbarians Inferno Dragon
Barbarians Inferno Dragon
Barbarians Bats Arrows Skeleton Dragons
Arrows Bats Skeleton Dragons Barbarians
Arrows Bats Skeleton Dragons Barbarians Inferno Dragon
Barbarians Inferno Dragon
Skeleton Dragons Bats Arrows Barbarians
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Skeleton Dragons Miner Inferno Dragon
Barbarians Bats
Bats Barbarians
Barbarians Inferno Dragon
Arrows Skeleton Dragons Bats
Bats Barbarians
Barbarians Inferno Dragon
Bats Skeleton Dragons Barbarians Inferno Dragon
Skeleton Dragons Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians
Arrows Barbarians
Barbarians
Skeleton Dragons Barbarians
Barbarians Bats Skeleton Dragons Inferno Dragon
Bats Arrows Skeleton Dragons Barbarians Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Skeleton Dragons Miner
Arrows Skeleton Dragons Miner
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons
Arrows Skeleton Dragons Bats
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Miner Skeleton Dragons
Bats
Miner Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons Miner
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Bats Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Miner
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons
Inferno Dragon
Arrows Miner Skeleton Dragons
Arrows Skeleton Dragons Miner
Miner Arrows Skeleton Dragons
Bats Arrows Skeleton Dragons
Bats Skeleton Dragons
Arrows Skeleton Dragons Miner
Arrows Skeleton Dragons
Arrows
Bats Barbarians
Arrows Skeleton Dragons
Arrows
Miner Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Bats Skeleton Dragons
Bats Skeleton Dragons
Miner
Inferno Dragon
Skeleton Dragons

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