My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Dragons Barbarians Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Barbarians Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Bats Skeleton Dragons Skeleton Army
Royal Delivery
Bats Skeleton Dragons Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball
Skeleton Dragons Barbarians Skeleton Army
Poison
Bats Skeleton Dragons Barbarians Skeleton Army
Lightning
Skeleton Dragons Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Skeleton Dragons Fireball Mini P.E.K.K.A Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Skeleton Dragons

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Dragons Mini P.E.K.K.A P.E.K.K.A
Arrows
Fireball P.E.K.K.A Mini P.E.K.K.A
Skeleton Dragons
Bats Mini P.E.K.K.A P.E.K.K.A
Barbarians
Fireball
Arrows
Mini P.E.K.K.A
Bats Arrows Skeleton Dragons
Skeleton Army
P.E.K.K.A
Arrows Bats Skeleton Dragons

Defense Synergies 0 14

Bats
Mini P.E.K.K.A P.E.K.K.A
Arrows
Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
Skeleton Dragons
Barbarians Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians
Arrows Skeleton Dragons Skeleton Army
Fireball
Arrows Skeleton Dragons Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Skeleton Dragons Fireball Skeleton Army
Skeleton Army
Skeleton Dragons Barbarians Mini P.E.K.K.A
P.E.K.K.A
Bats Arrows Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Skeleton Dragons
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Skeleton Dragons
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Skeleton Dragons
Arrows Barbarians Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Bats Skeleton Dragons
Bats Skeleton Dragons Arrows Fireball
Arrows Skeleton Dragons Barbarians Fireball P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A
Bats Skeleton Dragons Barbarians Skeleton Army Arrows Fireball
Arrows Skeleton Dragons Bats Fireball
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Skeleton Dragons Fireball
Fireball Skeleton Army Bats Arrows Skeleton Dragons Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A
Barbarians Bats Arrows Skeleton Dragons Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Fireball Bats Skeleton Dragons Barbarians Skeleton Army
Arrows Bats Skeleton Dragons Barbarians Fireball
Barbarians Mini P.E.K.K.A P.E.K.K.A
Skeleton Dragons Skeleton Army Bats Arrows Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Fireball P.E.K.K.A
Fireball Arrows Skeleton Dragons Mini P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Barbarians Fireball
Barbarians P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Dragons Fireball Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Barbarians Fireball
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Bats Skeleton Dragons Barbarians Fireball Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Dragons Barbarians Skeleton Army
P.E.K.K.A Bats Barbarians Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball
Skeleton Dragons Barbarians Fireball Skeleton Army
Barbarians Skeleton Army Bats Skeleton Dragons Fireball Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Skeleton Dragons Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Skeleton Dragons
Arrows Fireball Skeleton Dragons
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Barbarians Fireball
Fireball Arrows Skeleton Dragons
Arrows Skeleton Dragons Fireball Bats
Arrows Skeleton Dragons
Arrows Fireball Skeleton Dragons
Arrows Fireball Skeleton Dragons
Bats Fireball Mini P.E.K.K.A
Arrows Skeleton Dragons Fireball
Fireball Arrows Skeleton Dragons
Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball
Bats Skeleton Dragons Mini P.E.K.K.A
Arrows Skeleton Dragons Fireball Mini P.E.K.K.A
Arrows Skeleton Dragons Fireball
Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Barbarians Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball Skeleton Dragons
Fireball Arrows Skeleton Dragons
Fireball Arrows Skeleton Dragons
Bats Arrows Skeleton Dragons Fireball
Bats Skeleton Dragons Fireball
Fireball Mini P.E.K.K.A
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
P.E.K.K.A
Arrows Fireball
Bats Barbarians Fireball Skeleton Army
Fireball Arrows Skeleton Dragons
Arrows Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A
Arrows Skeleton Dragons Fireball
Arrows Fireball
Skeleton Dragons P.E.K.K.A
Bats Skeleton Dragons Fireball
Bats Skeleton Dragons Fireball
Fireball
P.E.K.K.A
Fireball Skeleton Dragons

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