My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Flying Machine Baby Dragon Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Lava Hound
Giant Snowball
Bats Skeleton Dragons Flying Machine Clone Baby Dragon Lava Hound
Zap
Bats Flying Machine Clone Lava Hound
Barbarian Barrel
Clone Electro Wizard
The Log
Clone
Earthquake
Clone
Arrows
Bats Skeleton Dragons Flying Machine Clone Lava Hound
Royal Delivery
Bats Skeleton Dragons Flying Machine Clone Baby Dragon Electro Wizard Lava Hound
Fireball
Skeleton Dragons Flying Machine Clone Baby Dragon Electro Wizard Lava Hound
Poison
Bats Skeleton Dragons Flying Machine Clone Electro Wizard Lava Hound
Lightning
Skeleton Dragons Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Clone Skeleton Dragons Flying Machine Baby Dragon Electro Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Clone Skeleton Dragons

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Skeleton Dragons Flying Machine Clone Baby Dragon
Arrows
Lava Hound
Skeleton Dragons
Lava Hound Bats Flying Machine Clone Baby Dragon
Flying Machine
Lava Hound Bats Skeleton Dragons Clone Baby Dragon
Clone
Lava Hound Bats Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Baby Dragon
Lava Hound Bats Skeleton Dragons Flying Machine Clone Electro Wizard
Electro Wizard
Clone Baby Dragon
Lava Hound
Bats Arrows Skeleton Dragons Flying Machine Clone Baby Dragon

Defense Synergies 0 6

Bats
Baby Dragon Electro Wizard
Arrows
Skeleton Dragons
Baby Dragon Electro Wizard
Flying Machine
Baby Dragon Electro Wizard
Clone
Baby Dragon
Bats Skeleton Dragons Flying Machine
Electro Wizard
Bats Skeleton Dragons Flying Machine
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Bats Skeleton Dragons Flying Machine Electro Wizard
Bats Skeleton Dragons Electro Wizard
Bats Skeleton Dragons Electro Wizard
Arrows
Arrows Bats Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Bats Skeleton Dragons Electro Wizard Arrows Flying Machine Baby Dragon
Arrows Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Electro Wizard
Bats Skeleton Dragons Electro Wizard Arrows Flying Machine Baby Dragon
Arrows Skeleton Dragons Bats Flying Machine Baby Dragon Electro Wizard
Bats Skeleton Dragons Flying Machine Electro Wizard
Bats Arrows Skeleton Dragons Baby Dragon Electro Wizard
Electro Wizard
Electro Wizard
Bats Arrows Skeleton Dragons Electro Wizard
Arrows Bats Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Arrows Baby Dragon Bats Skeleton Dragons Flying Machine Electro Wizard
Electro Wizard
Skeleton Dragons Bats Arrows Flying Machine Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Arrows Skeleton Dragons Flying Machine Baby Dragon
Bats Electro Wizard
Bats Electro Wizard
Arrows Skeleton Dragons Bats Flying Machine Baby Dragon Electro Wizard
Bats Flying Machine Electro Wizard
Electro Wizard Bats Skeleton Dragons Flying Machine Baby Dragon
Skeleton Dragons
Bats Flying Machine
Arrows Electro Wizard
Skeleton Dragons Flying Machine Baby Dragon
Electro Wizard Bats Skeleton Dragons Flying Machine Baby Dragon
Bats Arrows Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Flying Machine Baby Dragon
Arrows Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Arrows Skeleton Dragons Flying Machine Baby Dragon
Arrows Skeleton Dragons Flying Machine
Arrows Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Bats Flying Machine Baby Dragon
Arrows Skeleton Dragons Flying Machine Baby Dragon
Arrows Skeleton Dragons Flying Machine Baby Dragon
Arrows Skeleton Dragons Flying Machine
Bats Electro Wizard
Arrows Skeleton Dragons Flying Machine Electro Wizard
Arrows Skeleton Dragons Flying Machine Baby Dragon
Flying Machine Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Flying Machine Baby Dragon
Arrows Skeleton Dragons Flying Machine Baby Dragon
Arrows Skeleton Dragons Flying Machine Baby Dragon
Arrows Skeleton Dragons Flying Machine Baby Dragon
Arrows
Bats Skeleton Dragons
Arrows Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Arrows Skeleton Dragons Flying Machine Baby Dragon
Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons
Arrows Skeleton Dragons Flying Machine Baby Dragon
Arrows Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Arrows Skeleton Dragons Flying Machine Baby Dragon
Arrows Skeleton Dragons Baby Dragon
Bats Arrows Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Electro Wizard Bats Skeleton Dragons Flying Machine
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Wizard
Arrows
Electro Wizard Bats Flying Machine
Arrows Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Arrows
Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Arrows Skeleton Dragons Flying Machine Baby Dragon
Arrows
Skeleton Dragons Flying Machine
Bats Skeleton Dragons Flying Machine Baby Dragon Electro Wizard
Bats Skeleton Dragons Flying Machine Electro Wizard
Flying Machine Baby Dragon Electro Wizard
Skeleton Dragons

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