My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Prince Bandit Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Bandit Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Prince Bandit
Giant Snowball
Bats Skeleton Dragons Wall Breakers
Zap
Bats Wall Breakers Prince Bandit
Barbarian Barrel
Wall Breakers Bandit
The Log
Wall Breakers Prince Bandit
Earthquake
Arrows
Bats Skeleton Dragons Wall Breakers
Royal Delivery
Bats Skeleton Dragons Wall Breakers Prince Bandit
Fireball
Skeleton Dragons Wall Breakers Bandit
Poison
Bats Skeleton Dragons
Lightning
Skeleton Dragons Prince Bandit Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Bandit Skeleton Dragons Prince Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Skeleton Dragons Wall Breakers Prince Bandit
Arrows
Wall Breakers Prince Bandit Mega Knight
Skeleton Dragons
Bats Prince Mega Knight
Wall Breakers
Bats Arrows Mega Knight
Prince
Mega Knight Bats Arrows Skeleton Dragons
Bandit
Bats Arrows Mega Knight
Mega Knight
Bats Prince Arrows Skeleton Dragons Wall Breakers Bandit Archer Queen
Archer Queen
Mega Knight

Defense Synergies 1 9

Bats
Prince Bandit Mega Knight
Arrows
Mega Knight Prince Bandit
Skeleton Dragons
Prince Bandit Mega Knight
Wall Breakers
Prince
Bats Arrows Skeleton Dragons
Bandit
Bats Arrows Skeleton Dragons Mega Knight
Mega Knight
Arrows Bats Skeleton Dragons Bandit
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons
Bats Skeleton Dragons Prince Bandit Mega Knight
Prince Mega Knight Bats Skeleton Dragons Bandit
Prince Bats Skeleton Dragons Bandit Mega Knight
Arrows Prince Mega Knight
Arrows Bats Skeleton Dragons Bandit Mega Knight
Bats Skeleton Dragons Arrows
Arrows Skeleton Dragons Bandit Mega Knight
Prince Archer Queen
Prince Bandit Mega Knight
Bats Skeleton Dragons Arrows Bandit Mega Knight
Arrows Skeleton Dragons Bats
Prince Mega Knight Bats Skeleton Dragons Bandit
Mega Knight Bats Arrows Skeleton Dragons Prince
Prince Bandit Mega Knight
Prince Bandit Mega Knight
Mega Knight Bats Arrows Skeleton Dragons Prince
Arrows Mega Knight Bats Skeleton Dragons Prince Bandit
Arrows Bats Skeleton Dragons Bandit Mega Knight
Prince
Skeleton Dragons Mega Knight Bats Arrows Prince Bandit
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Bandit
Bandit Arrows Skeleton Dragons Prince Mega Knight
Bandit Mega Knight Bats Prince
Prince Mega Knight Bats Bandit
Prince Bandit Mega Knight
Arrows Skeleton Dragons Bats
Prince Bats Bandit
Mega Knight Prince
Mega Knight Bats Skeleton Dragons Prince Bandit
Skeleton Dragons
Mega Knight Bats Prince
Mega Knight Arrows Prince Archer Queen
Prince Mega Knight Bandit
Skeleton Dragons Mega Knight
Bats Skeleton Dragons Prince Archer Queen
Bats Arrows Mega Knight Skeleton Dragons Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Bandit
Arrows Skeleton Dragons Bandit
Arrows Skeleton Dragons Bandit
Arrows Skeleton Dragons Prince
Arrows Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Bats
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Bandit
Bats Prince
Arrows Skeleton Dragons Prince Bandit
Arrows Skeleton Dragons Archer Queen
Skeleton Dragons Bandit
Arrows Skeleton Dragons Bandit
Arrows Skeleton Dragons Prince
Arrows Skeleton Dragons Bandit
Arrows Skeleton Dragons Bandit Mega Knight
Arrows
Bats Skeleton Dragons
Arrows Skeleton Dragons Prince Bandit Mega Knight
Arrows Skeleton Dragons Mega Knight
Skeleton Dragons Prince Mega Knight
Arrows Skeleton Dragons
Prince
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Bandit
Arrows Skeleton Dragons Prince Bandit Mega Knight
Arrows Skeleton Dragons Bandit
Bats Arrows Skeleton Dragons
Bats Skeleton Dragons
Arrows Skeleton Dragons Bandit Mega Knight
Arrows Skeleton Dragons
Prince Mega Knight
Arrows
Bats Prince Bandit
Arrows Skeleton Dragons Archer Queen
Arrows
Skeleton Dragons Prince Mega Knight
Arrows Skeleton Dragons
Arrows Archer Queen
Skeleton Dragons Prince Mega Knight Archer Queen
Bats Skeleton Dragons Archer Queen
Bats Skeleton Dragons Archer Queen
Prince Bandit Mega Knight Archer Queen
Prince
Skeleton Dragons Mega Knight

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