My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Goblin Barrel Guards
Giant Snowball
Bats Skeleton Barrel Dart Goblin Goblin Barrel Guards
Zap
Bats Skeleton Barrel Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Skeleton Barrel Dart Goblin Wizard Goblin Barrel Guards
The Log
Skeleton Barrel Dart Goblin Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Bats Skeleton Barrel Dart Goblin Goblin Barrel Guards
Royal Delivery
Bats Skeleton Barrel Dart Goblin Wizard Goblin Barrel Guards
Fireball
Skeleton Barrel Dart Goblin Wizard Goblin Barrel
Poison
Bats Skeleton Barrel Dart Goblin Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Dart Goblin Goblin Barrel Guards Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Dart Goblin

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Goblin Barrel
Arrows
Skeleton Barrel Goblin Barrel Mega Knight
Skeleton Barrel
Bats Goblin Barrel Arrows Dart Goblin Guards Mega Knight
Dart Goblin
Goblin Barrel Skeleton Barrel Mega Knight
Wizard
Mega Knight
Goblin Barrel
Skeleton Barrel Dart Goblin Bats Arrows Guards Mega Knight
Guards
Skeleton Barrel Goblin Barrel
Mega Knight
Bats Arrows Skeleton Barrel Dart Goblin Wizard Goblin Barrel

Defense Synergies 1 8

Bats
Dart Goblin Mega Knight
Arrows
Mega Knight
Skeleton Barrel
Dart Goblin Mega Knight
Dart Goblin
Bats Skeleton Barrel Guards Mega Knight
Wizard
Guards Mega Knight
Goblin Barrel
Guards
Dart Goblin Wizard
Mega Knight
Arrows Bats Skeleton Barrel Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Wizard
Bats Dart Goblin Mega Knight
Mega Knight Bats Dart Goblin
Bats Dart Goblin Guards Mega Knight
Arrows Mega Knight
Arrows Bats Dart Goblin Guards Mega Knight
Bats Dart Goblin Arrows Wizard
Arrows Skeleton Barrel Dart Goblin Mega Knight
Guards Dart Goblin Mega Knight
Bats Dart Goblin Guards Arrows Wizard Mega Knight
Arrows Bats Dart Goblin Wizard
Mega Knight Bats Wizard Guards
Wizard Mega Knight Bats Arrows Dart Goblin Guards
Mega Knight
Mega Knight
Wizard Mega Knight Bats Arrows
Arrows Mega Knight Bats Dart Goblin Wizard Guards
Arrows Wizard Bats Dart Goblin Guards Mega Knight
Dart Goblin
Wizard Mega Knight Bats Arrows Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Skeleton Barrel Wizard Mega Knight
Guards Mega Knight Bats
Guards Mega Knight Bats
Guards Mega Knight
Arrows Wizard Bats Skeleton Barrel Dart Goblin
Guards Bats Dart Goblin
Mega Knight
Mega Knight Bats
Dart Goblin Guards
Mega Knight Bats Dart Goblin Guards
Mega Knight Arrows Guards
Mega Knight Wizard Guards
Wizard Dart Goblin Mega Knight
Guards Bats Dart Goblin
Bats Arrows Mega Knight Dart Goblin Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Dart Goblin Guards
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin Guards
Wizard Arrows Mega Knight
Arrows Wizard Bats Skeleton Barrel Dart Goblin
Arrows Dart Goblin Wizard
Arrows Skeleton Barrel Dart Goblin Wizard
Arrows Skeleton Barrel Dart Goblin Wizard
Bats Guards
Arrows Skeleton Barrel Dart Goblin Wizard
Arrows Dart Goblin Wizard
Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin Wizard
Arrows Skeleton Barrel Dart Goblin Wizard Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Dart Goblin Wizard Mega Knight
Arrows Skeleton Barrel Dart Goblin Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Skeleton Barrel
Arrows Wizard Mega Knight
Arrows Skeleton Barrel Dart Goblin Wizard
Arrows Skeleton Barrel Wizard Mega Knight
Arrows Skeleton Barrel Dart Goblin
Bats Arrows Dart Goblin Wizard
Bats Skeleton Barrel Dart Goblin Wizard Guards
Arrows Dart Goblin Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Skeleton Barrel Bats Dart Goblin Guards
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard Mega Knight
Arrows Skeleton Barrel Dart Goblin Wizard
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin Guards
Bats Dart Goblin
Skeleton Barrel Dart Goblin Mega Knight
Dart Goblin Wizard Mega Knight

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