My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarian Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Skeleton Barrel
Zap
Bats Skeleton Barrel Firecracker
Barbarian Barrel
Skeleton Barrel Firecracker Electro Wizard
The Log
Skeleton Barrel Firecracker
Earthquake
Firecracker
Arrows
Bats Skeleton Barrel Firecracker
Royal Delivery
Bats Skeleton Barrel Firecracker P.E.K.K.A Electro Wizard
Fireball
Skeleton Barrel Firecracker Electro Wizard
Poison
Bats Skeleton Barrel Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Skeleton Barrel Firecracker Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Skeleton Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Firecracker Barbarian Barrel P.E.K.K.A
Arrows
P.E.K.K.A Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Firecracker Arrows Mega Knight
Firecracker
Skeleton Barrel Bats Barbarian Barrel P.E.K.K.A Mega Knight
Barbarian Barrel
Bats Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Electro Wizard Bats Firecracker Barbarian Barrel
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Firecracker Barbarian Barrel Electro Wizard

Defense Synergies 1 17

Bats
Firecracker Barbarian Barrel P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight Barbarian Barrel P.E.K.K.A
Skeleton Barrel
Mega Knight
Firecracker
Bats Barbarian Barrel P.E.K.K.A Electro Wizard Mega Knight
Barbarian Barrel
Bats Arrows Firecracker P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Bats Arrows Firecracker Barbarian Barrel Electro Wizard
Electro Wizard
Bats Firecracker Barbarian Barrel P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Firecracker Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Barbarian Barrel Electro Wizard
P.E.K.K.A Bats Firecracker Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Electro Wizard
P.E.K.K.A Bats Firecracker Electro Wizard Mega Knight
Arrows Firecracker Barbarian Barrel P.E.K.K.A Mega Knight
Arrows Barbarian Barrel Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Arrows Firecracker
Arrows Skeleton Barrel Barbarian Barrel P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Barbarian Barrel Electro Wizard Mega Knight
Bats Electro Wizard Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Bats Firecracker Electro Wizard
P.E.K.K.A Mega Knight Bats Electro Wizard
Mega Knight Bats Arrows Firecracker Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bats Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Mega Knight Bats Firecracker Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel Bats Firecracker Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Bats Arrows Firecracker Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Arrows Skeleton Barrel Firecracker Barbarian Barrel Mega Knight
P.E.K.K.A Mega Knight Bats Electro Wizard
P.E.K.K.A Mega Knight Bats Barbarian Barrel Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Bats Skeleton Barrel Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Bats Firecracker Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Mega Knight
Electro Wizard Bats Firecracker Barbarian Barrel P.E.K.K.A
Bats Arrows Mega Knight Firecracker Barbarian Barrel P.E.K.K.A Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Barbarian Barrel
Arrows Firecracker Skeleton Barrel Barbarian Barrel Electro Wizard
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Firecracker Bats Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker
Bats Electro Wizard
Firecracker Arrows Skeleton Barrel Barbarian Barrel Electro Wizard
Arrows Firecracker
Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Bats
Arrows Skeleton Barrel Firecracker Barbarian Barrel Electro Wizard Mega Knight
Arrows Skeleton Barrel Firecracker Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel Barbarian Barrel
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Firecracker Skeleton Barrel Barbarian Barrel Electro Wizard
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Skeleton Barrel Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker
Skeleton Barrel Electro Wizard Bats Barbarian Barrel
Arrows Firecracker Electro Wizard
Arrows Barbarian Barrel
Firecracker Electro Wizard Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Skeleton Barrel Firecracker Barbarian Barrel Electro Wizard Mega Knight

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