My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Giant Skeleton Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Giant Skeleton Fisherman
Giant Snowball
Bats Skeleton Barrel Clone Fisherman
Zap
Bats Skeleton Barrel Firecracker Clone Fisherman
Barbarian Barrel
Skeleton Barrel Firecracker Clone Giant Skeleton
The Log
Skeleton Barrel Firecracker Clone Giant Skeleton Fisherman
Earthquake
Firecracker Clone
Arrows
Bats Skeleton Barrel Firecracker Clone
Royal Delivery
Bats Skeleton Barrel Firecracker Clone Giant Skeleton Fisherman Mother Witch
Fireball
Skeleton Barrel Firecracker Clone Fisherman Mother Witch
Poison
Bats Skeleton Barrel Firecracker Clone Fisherman Mother Witch
Lightning
Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Clone Giant Skeleton Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Firecracker Clone Fisherman Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Firecracker Clone Fisherman
Arrows
Skeleton Barrel Giant Skeleton Mother Witch
Skeleton Barrel
Bats Firecracker Clone Arrows Giant Skeleton Fisherman
Firecracker
Skeleton Barrel Bats Giant Skeleton Fisherman
Clone
Skeleton Barrel Giant Skeleton Bats
Giant Skeleton
Bats Clone Arrows Skeleton Barrel Firecracker Fisherman Mother Witch
Fisherman
Bats Skeleton Barrel Firecracker Giant Skeleton
Mother Witch
Arrows Giant Skeleton

Defense Synergies 0 9

Bats
Firecracker Giant Skeleton Fisherman
Arrows
Giant Skeleton Mother Witch
Skeleton Barrel
Firecracker
Bats Giant Skeleton Fisherman
Clone
Giant Skeleton
Bats Arrows Firecracker Mother Witch
Fisherman
Bats Firecracker Mother Witch
Mother Witch
Arrows Giant Skeleton Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Bats Firecracker Fisherman
Fisherman Bats Giant Skeleton
Bats Firecracker Fisherman
Arrows Firecracker Giant Skeleton
Arrows Bats Firecracker Mother Witch
Bats Arrows Firecracker
Arrows Skeleton Barrel Giant Skeleton
Fisherman
Firecracker Giant Skeleton Fisherman
Bats Mother Witch Arrows Firecracker Giant Skeleton Fisherman
Arrows Bats Firecracker
Bats Giant Skeleton
Bats Arrows Firecracker
Fisherman
Bats Arrows Firecracker Fisherman
Arrows Bats Firecracker Fisherman
Arrows Bats Firecracker Giant Skeleton Fisherman Mother Witch
Fisherman
Bats Arrows Firecracker Giant Skeleton Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Fisherman
Arrows Skeleton Barrel Firecracker Fisherman
Giant Skeleton Bats Fisherman
Giant Skeleton Bats Fisherman
Giant Skeleton Fisherman
Arrows Firecracker Mother Witch Bats Skeleton Barrel
Bats Giant Skeleton
Giant Skeleton Fisherman
Giant Skeleton Bats Firecracker
Bats Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton Fisherman
Bats Arrows Firecracker Giant Skeleton Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Giant Skeleton
Arrows Firecracker Skeleton Barrel Fisherman
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Mother Witch Bats Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Fisherman
Bats Fisherman
Firecracker Arrows Skeleton Barrel Fisherman
Arrows Firecracker
Skeleton Barrel Firecracker Fisherman
Arrows Skeleton Barrel Firecracker Fisherman
Arrows Skeleton Barrel Firecracker Fisherman
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Bats Fisherman
Arrows Skeleton Barrel Firecracker Fisherman
Arrows Skeleton Barrel Firecracker Mother Witch
Giant Skeleton
Arrows
Fisherman
Arrows Skeleton Barrel
Arrows Firecracker Mother Witch
Fisherman
Arrows Firecracker Skeleton Barrel Fisherman
Arrows Skeleton Barrel Fisherman
Arrows Skeleton Barrel Firecracker Fisherman
Bats Arrows Firecracker Mother Witch
Bats Skeleton Barrel Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Skeleton Barrel Bats
Arrows Firecracker
Arrows
Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Skeleton Barrel Firecracker Giant Skeleton
Firecracker

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