My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Goblin Cage Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Guards Clone
Zap
Bats Skeleton Barrel Firecracker Guards Clone
Barbarian Barrel
Skeleton Barrel Firecracker Goblin Cage Guards Clone Giant Skeleton
The Log
Skeleton Barrel Firecracker Goblin Cage Guards Clone Giant Skeleton
Earthquake
Firecracker Goblin Cage Guards Clone
Arrows
Bats Skeleton Barrel Firecracker Guards Clone
Royal Delivery
Bats Skeleton Barrel Firecracker Goblin Cage Guards Clone Giant Skeleton
Fireball
Skeleton Barrel Firecracker Goblin Cage Clone
Poison
Bats Skeleton Barrel Firecracker Goblin Cage Guards Clone
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Guards Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Firecracker Guards Clone Goblin Cage Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Firecracker Goblin Cage Clone
Arrows
Skeleton Barrel Giant Skeleton
Skeleton Barrel
Bats Firecracker Clone Arrows Goblin Cage Guards Giant Skeleton
Firecracker
Skeleton Barrel Bats Goblin Cage Giant Skeleton
Goblin Cage
Bats Skeleton Barrel Firecracker Giant Skeleton
Guards
Skeleton Barrel Clone
Clone
Skeleton Barrel Giant Skeleton Bats Guards
Giant Skeleton
Bats Clone Arrows Skeleton Barrel Firecracker Goblin Cage

Defense Synergies 0 9

Bats
Firecracker Goblin Cage Giant Skeleton
Arrows
Giant Skeleton
Skeleton Barrel
Firecracker
Bats Goblin Cage Guards Giant Skeleton
Goblin Cage
Bats Firecracker Guards
Guards
Firecracker Goblin Cage Giant Skeleton
Clone
Giant Skeleton
Bats Arrows Firecracker Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Goblin Cage
Bats Firecracker Goblin Cage
Goblin Cage Bats Giant Skeleton
Goblin Cage Bats Firecracker Guards
Arrows Firecracker Goblin Cage Giant Skeleton
Arrows Bats Firecracker Guards
Bats Arrows Firecracker Goblin Cage
Arrows Skeleton Barrel Goblin Cage Giant Skeleton
Goblin Cage
Guards Firecracker Giant Skeleton
Bats Guards Arrows Firecracker Giant Skeleton
Arrows Bats Firecracker
Goblin Cage Bats Guards Giant Skeleton
Bats Arrows Firecracker Goblin Cage Guards
Goblin Cage
Goblin Cage
Bats Arrows Firecracker Goblin Cage
Arrows Goblin Cage Bats Firecracker Guards
Arrows Goblin Cage Bats Firecracker Guards Giant Skeleton
Goblin Cage
Bats Arrows Firecracker Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage Giant Skeleton
Arrows Skeleton Barrel Firecracker
Guards Giant Skeleton Bats Goblin Cage
Guards Giant Skeleton Bats Goblin Cage
Giant Skeleton Goblin Cage Guards
Arrows Firecracker Bats Skeleton Barrel
Guards Bats Goblin Cage Giant Skeleton
Giant Skeleton Goblin Cage
Goblin Cage Giant Skeleton Bats Firecracker
Goblin Cage Guards
Bats Goblin Cage Guards Giant Skeleton
Arrows Goblin Cage Guards Giant Skeleton
Giant Skeleton Goblin Cage Guards
Firecracker Goblin Cage
Guards Bats Firecracker Goblin Cage Giant Skeleton
Bats Arrows Firecracker Goblin Cage Giant Skeleton
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Guards Giant Skeleton
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Firecracker Guards Giant Skeleton
Arrows Firecracker
Arrows Firecracker Bats Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Bats Guards
Firecracker Arrows Skeleton Barrel
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Bats
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Giant Skeleton
Arrows
Arrows Skeleton Barrel
Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker
Bats Skeleton Barrel Firecracker Guards
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Skeleton Barrel Bats Guards
Arrows Firecracker
Arrows
Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Guards Giant Skeleton
Firecracker Bats
Skeleton Barrel Firecracker Giant Skeleton
Firecracker

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