My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards
Giant Snowball
Bats Skeleton Barrel Guards
Zap
Bats Skeleton Barrel Firecracker Guards
Barbarian Barrel
Skeleton Barrel Firecracker Guards
The Log
Skeleton Barrel Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Bats Skeleton Barrel Firecracker Guards
Royal Delivery
Bats Skeleton Barrel Firecracker Guards
Fireball
Skeleton Barrel Firecracker
Poison
Bats Skeleton Barrel Firecracker Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Arrows Skeleton Barrel Firecracker Guards Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Firecracker
Arrows
Mirror Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Firecracker Arrows Mirror Guards Mega Knight
Firecracker
Skeleton Barrel Bats Mirror Mega Knight
Mirror
Arrows The Log Skeleton Barrel Firecracker
Guards
Skeleton Barrel The Log
The Log
Mirror Guards Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Firecracker The Log

Defense Synergies 3 11

Bats
Firecracker The Log Mega Knight
Arrows
Mirror Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
The Log Bats Mirror Guards Mega Knight
Mirror
Arrows Firecracker The Log Mega Knight
Guards
Firecracker The Log
The Log
Firecracker Bats Mirror Guards Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Firecracker Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log
Bats Firecracker The Log Mega Knight
Mega Knight Bats
Bats Firecracker Guards Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Bats Firecracker Guards Mega Knight
Bats Arrows Firecracker
Arrows Skeleton Barrel The Log Mega Knight
Guards Firecracker Mega Knight
Bats Guards Arrows Firecracker The Log Mega Knight
Arrows Bats Firecracker
Mega Knight Bats Guards The Log
Mega Knight Bats Arrows Firecracker Guards The Log
Mega Knight
The Log Mega Knight
Mega Knight Bats Arrows Firecracker
Arrows Mega Knight Bats Firecracker Guards The Log
Arrows The Log Bats Firecracker Guards Mega Knight
Mega Knight Bats Arrows Firecracker Guards The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Skeleton Barrel Firecracker The Log Mega Knight
Guards Mega Knight Bats The Log
Guards Mega Knight Bats The Log
Guards Mega Knight
Arrows Firecracker Bats Skeleton Barrel
Guards Bats
Mega Knight
Mega Knight Bats Firecracker The Log
Guards
Mega Knight Bats Guards
Mega Knight Arrows Guards The Log
Mega Knight Guards
Firecracker Mega Knight
Guards Bats Firecracker The Log
Bats Arrows Mega Knight Firecracker The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Guards The Log
Arrows Firecracker Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Firecracker Guards The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Bats Skeleton Barrel
Arrows Firecracker The Log
Arrows The Log Skeleton Barrel Firecracker
Arrows The Log Skeleton Barrel Firecracker
Bats Guards
Firecracker Arrows Skeleton Barrel The Log
Arrows Firecracker
Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker The Log Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Firecracker The Log Mega Knight
Arrows Skeleton Barrel Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Skeleton Barrel
Arrows Skeleton Barrel The Log Mega Knight
Arrows Skeleton Barrel Firecracker The Log
Bats Arrows Firecracker
Bats Skeleton Barrel Firecracker Guards
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Skeleton Barrel Bats Guards
Arrows Firecracker
Arrows The Log
Firecracker Mega Knight
Arrows The Log Skeleton Barrel Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Guards The Log
Firecracker Bats
Skeleton Barrel Firecracker The Log Mega Knight
Firecracker Mega Knight

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