My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Hog Rider Prince
Giant Snowball
Bats Skeleton Barrel Hog Rider
Zap
Bats Skeleton Barrel Prince
Barbarian Barrel
Skeleton Barrel Wizard
The Log
Skeleton Barrel Hog Rider Prince
Earthquake
Hog Rider
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Skeleton Barrel Hog Rider Wizard Prince
Fireball
Skeleton Barrel Hog Rider Wizard
Poison
Bats Skeleton Barrel Wizard
Lightning
Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Barrel Hog Rider Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Barrel

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Mega Knight Prince
Arrows
Hog Rider Skeleton Barrel Prince Mega Knight
Skeleton Barrel
Bats Arrows Hog Rider Prince Mega Knight
Hog Rider
Bats Arrows The Log Skeleton Barrel Wizard Prince Mega Knight
Wizard
Hog Rider Prince Mega Knight
Prince
Mega Knight Bats Arrows Skeleton Barrel Hog Rider Wizard The Log
The Log
Hog Rider Prince Mega Knight
Mega Knight
Bats Prince Arrows Skeleton Barrel Hog Rider Wizard The Log

Defense Synergies 2 9

Bats
Prince The Log Mega Knight
Arrows
Mega Knight Prince
Skeleton Barrel
Mega Knight
Hog Rider
Wizard
Prince The Log Mega Knight
Prince
The Log Bats Arrows Wizard
The Log
Prince Bats Wizard Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard The Log
Bats Prince The Log Mega Knight
Prince Mega Knight Bats
Prince Bats Mega Knight
Arrows Prince The Log Mega Knight
Arrows The Log Bats Mega Knight
Bats Arrows Wizard
Arrows Skeleton Barrel The Log Mega Knight
Prince
Prince Mega Knight
Bats Arrows Wizard The Log Mega Knight
Arrows Bats Wizard
Prince Mega Knight Bats Wizard The Log
Wizard Mega Knight Bats Arrows Prince The Log
Prince Mega Knight
Prince The Log Mega Knight
Wizard Mega Knight Bats Arrows Prince
Arrows Mega Knight Bats Wizard Prince The Log
Arrows Wizard The Log Bats Mega Knight
Prince
Wizard Mega Knight Bats Arrows Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince
Arrows Skeleton Barrel Wizard Prince The Log Mega Knight
Mega Knight Bats Prince The Log
Prince Mega Knight Bats The Log
Prince Mega Knight
Arrows Wizard Bats Skeleton Barrel
Prince Bats
Mega Knight Prince
Mega Knight Bats Prince The Log
Mega Knight Bats Prince
Mega Knight Arrows Prince The Log
Prince Mega Knight Wizard
Wizard Mega Knight
Bats Prince The Log
Bats Arrows Mega Knight Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Prince The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard Bats Skeleton Barrel
Arrows Wizard The Log
Arrows The Log Skeleton Barrel Wizard
Arrows The Log Skeleton Barrel Wizard
Bats Prince
Arrows Skeleton Barrel Wizard Prince The Log
Arrows Wizard
Skeleton Barrel The Log
Arrows Skeleton Barrel
Arrows Skeleton Barrel Prince The Log
Arrows Skeleton Barrel Wizard The Log
Arrows Skeleton Barrel Wizard The Log Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Wizard Prince The Log Mega Knight
Arrows Skeleton Barrel Wizard The Log Mega Knight
Prince The Log Mega Knight
Arrows Wizard
Prince The Log
Arrows Skeleton Barrel The Log
Arrows The Log Wizard Mega Knight
Arrows The Log Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Prince The Log Mega Knight
Arrows Skeleton Barrel The Log
Bats Arrows Wizard
Bats Skeleton Barrel Wizard
Arrows Wizard The Log Mega Knight
Arrows
Prince Mega Knight
Arrows Wizard The Log
Skeleton Barrel Bats Prince
Arrows Wizard
Arrows The Log
Wizard Prince Mega Knight
Arrows The Log Skeleton Barrel Wizard
Arrows
Prince Mega Knight
Bats The Log
Bats
Skeleton Barrel Prince The Log Mega Knight
Prince
Wizard Mega Knight

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