My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tombstone Baby Dragon Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton King
Giant Snowball
Bats Skeleton Barrel Tombstone Baby Dragon Skeleton King
Zap
Bats Skeleton Barrel Tombstone Skeleton King
Barbarian Barrel
Skeleton Barrel Tombstone Electro Wizard Skeleton King
The Log
Skeleton Barrel Tombstone Skeleton King
Earthquake
Tombstone Skeleton King
Arrows
Bats Skeleton Barrel Tombstone Skeleton King
Royal Delivery
Bats Skeleton Barrel Baby Dragon Electro Wizard Skeleton King
Fireball
Skeleton Barrel Tombstone Baby Dragon Electro Wizard Skeleton King
Poison
Bats Skeleton Barrel Tombstone Electro Wizard Skeleton King
Lightning
Tombstone Baby Dragon Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Tombstone Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Tombstone Baby Dragon Electro Wizard Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Tombstone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Baby Dragon Skeleton King
Arrows
Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Skeleton King Arrows Mega Knight
Tombstone
Baby Dragon
Bats Electro Wizard Mega Knight
Electro Wizard
Baby Dragon Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Baby Dragon Electro Wizard
Skeleton King
Skeleton Barrel Bats

Defense Synergies 2 11

Bats
Baby Dragon Electro Wizard Mega Knight Skeleton King
Arrows
Mega Knight Tombstone
Skeleton Barrel
Mega Knight
Tombstone
Skeleton King Arrows Baby Dragon Electro Wizard
Baby Dragon
Bats Tombstone Mega Knight Skeleton King
Electro Wizard
Bats Tombstone Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Baby Dragon Electro Wizard
Skeleton King
Tombstone Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Baby Dragon Electro Wizard
Bats Tombstone Electro Wizard Mega Knight
Mega Knight Bats Tombstone Electro Wizard
Bats Tombstone Electro Wizard Mega Knight Skeleton King
Arrows Tombstone Mega Knight
Arrows Bats Baby Dragon Electro Wizard Mega Knight
Bats Electro Wizard Arrows Tombstone Baby Dragon
Arrows Skeleton Barrel Baby Dragon Electro Wizard Mega Knight
Tombstone Skeleton King
Electro Wizard Mega Knight
Bats Electro Wizard Arrows Tombstone Baby Dragon Mega Knight Skeleton King
Arrows Bats Baby Dragon Electro Wizard
Tombstone Mega Knight Bats Electro Wizard
Mega Knight Bats Arrows Tombstone Baby Dragon Electro Wizard Skeleton King
Tombstone Electro Wizard Mega Knight Skeleton King
Electro Wizard Mega Knight
Mega Knight Bats Arrows Tombstone Electro Wizard
Arrows Tombstone Mega Knight Bats Baby Dragon Electro Wizard
Arrows Baby Dragon Bats Tombstone Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Arrows Baby Dragon Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Electro Wizard
Electro Wizard Arrows Skeleton Barrel Baby Dragon Mega Knight
Tombstone Mega Knight Bats Electro Wizard
Mega Knight Bats Electro Wizard
Tombstone Mega Knight
Arrows Bats Skeleton Barrel Baby Dragon Electro Wizard
Bats Tombstone Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Tombstone Baby Dragon
Tombstone
Mega Knight Bats Tombstone
Mega Knight Arrows Electro Wizard
Mega Knight Tombstone Skeleton King
Baby Dragon Mega Knight
Tombstone Electro Wizard Bats Baby Dragon Skeleton King
Bats Arrows Mega Knight Baby Dragon Electro Wizard Skeleton King
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Baby Dragon
Arrows Skeleton Barrel Baby Dragon Electro Wizard
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel
Arrows Baby Dragon Mega Knight
Arrows Bats Skeleton Barrel Baby Dragon
Arrows Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel
Bats Electro Wizard
Arrows Skeleton Barrel Electro Wizard
Arrows Baby Dragon
Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Baby Dragon Electro Wizard Mega Knight
Arrows Skeleton Barrel Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Skeleton Barrel Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Skeleton Barrel Baby Dragon Electro Wizard
Arrows Skeleton Barrel Baby Dragon Mega Knight
Arrows Skeleton Barrel Baby Dragon
Bats Arrows Baby Dragon Electro Wizard
Electro Wizard Bats Skeleton Barrel
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Skeleton Barrel Electro Wizard Bats Tombstone
Arrows Baby Dragon Electro Wizard
Arrows
Baby Dragon Electro Wizard Mega Knight
Arrows Skeleton Barrel Baby Dragon Skeleton King
Arrows
Mega Knight
Bats Baby Dragon Electro Wizard Skeleton King
Bats Electro Wizard
Skeleton Barrel Baby Dragon Electro Wizard Mega Knight
Mega Knight

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