My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Valkyrie Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Clone
Zap
Bats Skeleton Barrel Clone
Barbarian Barrel
Skeleton Barrel Valkyrie Clone Giant Skeleton Magic Archer
The Log
Skeleton Barrel Clone Giant Skeleton
Earthquake
Clone
Arrows
Bats Skeleton Barrel Clone
Royal Delivery
Bats Skeleton Barrel Valkyrie Clone Giant Skeleton Magic Archer
Fireball
Skeleton Barrel Clone Magic Archer
Poison
Bats Skeleton Barrel Clone Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Valkyrie Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Skeleton Barrel Clone Valkyrie Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Skeleton Barrel

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Valkyrie Giant Skeleton Clone
Arrows
Mirror Skeleton Barrel Giant Skeleton
Skeleton Barrel
Bats Clone Arrows Valkyrie Mirror Giant Skeleton Magic Archer
Valkyrie
Bats Skeleton Barrel Giant Skeleton Magic Archer
Mirror
Arrows Skeleton Barrel Giant Skeleton Magic Archer
Clone
Skeleton Barrel Giant Skeleton Bats Magic Archer
Giant Skeleton
Bats Clone Arrows Skeleton Barrel Valkyrie Mirror Magic Archer
Magic Archer
Skeleton Barrel Valkyrie Mirror Clone Giant Skeleton

Defense Synergies 1 8

Bats
Valkyrie Giant Skeleton
Arrows
Mirror Valkyrie Giant Skeleton
Skeleton Barrel
Valkyrie
Bats Arrows Mirror Magic Archer
Mirror
Arrows Valkyrie Magic Archer
Clone
Giant Skeleton
Bats Arrows Magic Archer
Magic Archer
Valkyrie Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Magic Archer
Bats Valkyrie
Bats Valkyrie Giant Skeleton
Bats Valkyrie
Arrows Valkyrie Giant Skeleton
Arrows Bats Valkyrie Magic Archer
Bats Arrows Magic Archer
Arrows Skeleton Barrel Valkyrie Giant Skeleton Magic Archer
Valkyrie Giant Skeleton
Bats Valkyrie Arrows Giant Skeleton Magic Archer
Arrows Bats Magic Archer
Bats Valkyrie Giant Skeleton
Valkyrie Bats Arrows Magic Archer
Bats Arrows Valkyrie
Arrows Valkyrie Bats Magic Archer
Arrows Valkyrie Bats Giant Skeleton Magic Archer
Valkyrie Bats Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Arrows Skeleton Barrel Valkyrie Magic Archer
Giant Skeleton Bats Valkyrie
Valkyrie Giant Skeleton Bats
Giant Skeleton Valkyrie
Arrows Bats Skeleton Barrel Magic Archer
Bats Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Bats Valkyrie Magic Archer
Bats Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Valkyrie Magic Archer
Bats Valkyrie Giant Skeleton Magic Archer
Bats Arrows Valkyrie Giant Skeleton Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Arrows Valkyrie Giant Skeleton
Arrows Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Giant Skeleton Magic Archer
Arrows Skeleton Barrel Valkyrie Giant Skeleton
Arrows Valkyrie Magic Archer
Arrows Bats Skeleton Barrel Magic Archer
Arrows Magic Archer
Arrows Skeleton Barrel Magic Archer
Arrows Skeleton Barrel
Bats
Arrows Skeleton Barrel Valkyrie Magic Archer
Arrows Magic Archer
Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Magic Archer
Magic Archer Arrows Skeleton Barrel
Arrows
Bats
Arrows Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Valkyrie Magic Archer
Giant Skeleton Magic Archer
Arrows
Arrows Skeleton Barrel
Arrows Valkyrie Magic Archer
Arrows Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Magic Archer
Bats Arrows Magic Archer
Bats Skeleton Barrel
Arrows Magic Archer
Arrows Magic Archer
Giant Skeleton
Arrows Magic Archer
Skeleton Barrel Bats Magic Archer
Arrows Magic Archer
Arrows
Valkyrie Magic Archer
Arrows Skeleton Barrel Magic Archer
Arrows Giant Skeleton
Bats Giant Skeleton Magic Archer
Bats Magic Archer
Skeleton Barrel Giant Skeleton Magic Archer

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