My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army
Giant Snowball
Bats Skeleton Barrel Skeleton Army
Zap
Bats Skeleton Barrel Skeleton Army
Barbarian Barrel
Skeleton Barrel Wizard Skeleton Army Electro Wizard
The Log
Skeleton Barrel Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Barrel Skeleton Army
Royal Delivery
Bats Skeleton Barrel Wizard Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Skeleton Barrel Wizard Skeleton Army Electro Wizard
Poison
Bats Skeleton Barrel Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Skeleton Army Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight P.E.K.K.A
Arrows
P.E.K.K.A Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Arrows Mega Knight
Wizard
P.E.K.K.A Mega Knight
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard Bats Wizard
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Wizard Electro Wizard

Defense Synergies 1 12

Bats
P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight P.E.K.K.A
Skeleton Barrel
Mega Knight
Wizard
Skeleton Army P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army
Wizard Electro Wizard
P.E.K.K.A
Bats Arrows Wizard Electro Wizard
Electro Wizard
Bats Wizard Skeleton Army P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard Electro Wizard
Skeleton Army P.E.K.K.A Bats Electro Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Bats Electro Wizard
Skeleton Army P.E.K.K.A Bats Electro Wizard Mega Knight
Arrows Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Bats Electro Wizard Mega Knight
Bats Electro Wizard Arrows Wizard
Arrows Skeleton Barrel P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Electro Wizard Mega Knight
Bats Skeleton Army Electro Wizard Arrows Wizard Mega Knight
Arrows Bats Wizard Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Bats Wizard Electro Wizard
Wizard Skeleton Army Mega Knight Bats Arrows P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Bats Arrows Skeleton Army P.E.K.K.A Electro Wizard
Arrows Mega Knight Bats Wizard Skeleton Army Electro Wizard
Arrows Wizard Bats Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Skeleton Army Mega Knight Bats Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Skeleton Barrel Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Bats Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Bats Electro Wizard
P.E.K.K.A Skeleton Army Mega Knight
Arrows Wizard Bats Skeleton Barrel Electro Wizard
Skeleton Army P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Electro Wizard Mega Knight Bats Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Bats
Skeleton Army P.E.K.K.A Mega Knight Arrows Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Electro Wizard Bats P.E.K.K.A
Bats Arrows Mega Knight Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Wizard Arrows Mega Knight
Arrows Wizard Bats Skeleton Barrel
Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Bats Electro Wizard
Arrows Skeleton Barrel Wizard Electro Wizard
Arrows Wizard
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Wizard Electro Wizard Mega Knight
Arrows Skeleton Barrel Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Skeleton Barrel
Arrows Wizard Mega Knight
Arrows Skeleton Barrel Wizard Electro Wizard
Arrows Skeleton Barrel Wizard Mega Knight
Arrows Skeleton Barrel
Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Skeleton Barrel Wizard
Arrows Wizard Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard
Skeleton Barrel Electro Wizard Bats Skeleton Army
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard Mega Knight
Arrows Skeleton Barrel Wizard
Arrows
P.E.K.K.A Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Skeleton Barrel Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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