My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elite Barbarians Skeleton Army Clone
Giant Snowball
Bats Skeleton Barrel Skeleton Army Clone Lumberjack
Zap
Bats Skeleton Barrel Skeleton Army Clone
Barbarian Barrel
Skeleton Barrel Elite Barbarians Skeleton Army Clone Lumberjack
The Log
Skeleton Barrel Elite Barbarians Skeleton Army Clone Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Barrel Skeleton Army Clone
Royal Delivery
Bats Skeleton Barrel Elite Barbarians Skeleton Army Clone Lumberjack
Fireball
Skeleton Barrel Elite Barbarians Skeleton Army Clone Lumberjack
Poison
Bats Skeleton Barrel Skeleton Army Clone
Lightning
Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Skeleton Barrel Skeleton Army Clone Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Skeleton Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Elite Barbarians Clone Lumberjack
Arrows
Elite Barbarians Mirror Skeleton Barrel Lumberjack
Skeleton Barrel
Bats Clone Arrows Mirror Lumberjack
Elite Barbarians
Arrows Bats Lumberjack
Mirror
Arrows Skeleton Barrel Skeleton Army Lumberjack
Skeleton Army
Clone Mirror
Clone
Skeleton Barrel Skeleton Army Bats Lumberjack
Lumberjack
Bats Arrows Skeleton Barrel Elite Barbarians Mirror Clone

Defense Synergies 2 4

Bats
Lumberjack
Arrows
Mirror Lumberjack
Skeleton Barrel
Elite Barbarians
Mirror
Arrows Skeleton Army Lumberjack
Skeleton Army
Mirror Lumberjack
Clone
Lumberjack
Bats Arrows Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Elite Barbarians Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats Elite Barbarians
Elite Barbarians Skeleton Army Lumberjack Bats
Arrows Elite Barbarians Skeleton Army Lumberjack
Arrows Skeleton Army Bats Lumberjack
Bats Arrows
Arrows Skeleton Barrel
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Bats Skeleton Army Arrows Lumberjack
Arrows Bats
Skeleton Army Lumberjack Bats Elite Barbarians
Skeleton Army Bats Arrows Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Elite Barbarians Lumberjack
Bats Arrows Elite Barbarians Skeleton Army Lumberjack
Arrows Bats Elite Barbarians Skeleton Army Lumberjack
Arrows Bats Lumberjack
Elite Barbarians Lumberjack
Skeleton Army Bats Arrows Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians
Arrows Skeleton Barrel Elite Barbarians Lumberjack
Skeleton Army Lumberjack Bats Elite Barbarians
Skeleton Army Lumberjack Bats Elite Barbarians
Elite Barbarians Skeleton Army Lumberjack
Arrows Bats Skeleton Barrel
Skeleton Army Bats Elite Barbarians Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Bats Elite Barbarians Skeleton Army
Skeleton Army
Bats Elite Barbarians Lumberjack
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army
Elite Barbarians Skeleton Army Bats Lumberjack
Bats Arrows Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Bats Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Elite Barbarians Lumberjack
Arrows Skeleton Barrel
Arrows
Skeleton Barrel Elite Barbarians
Arrows Skeleton Barrel
Arrows Skeleton Barrel Elite Barbarians
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Bats
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Elite Barbarians Bats Arrows
Bats Skeleton Barrel
Elite Barbarians
Arrows
Arrows
Arrows
Skeleton Barrel Bats Skeleton Army
Arrows
Arrows
Lumberjack
Arrows Skeleton Barrel
Arrows
Elite Barbarians
Bats Elite Barbarians
Bats
Skeleton Barrel

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