My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Balloon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elite Barbarians Balloon
Giant Snowball
Bats Skeleton Barrel Balloon
Zap
Bats Skeleton Barrel Balloon
Barbarian Barrel
Skeleton Barrel Elite Barbarians Electro Wizard
The Log
Skeleton Barrel Elite Barbarians
Earthquake
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Skeleton Barrel Elite Barbarians Balloon Bowler Electro Wizard
Fireball
Skeleton Barrel Elite Barbarians Balloon Bowler Electro Wizard
Poison
Bats Skeleton Barrel Balloon Electro Wizard
Lightning
Elite Barbarians Balloon Bowler Electro Wizard
Rocket
Elite Barbarians Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Rocket Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Electro Wizard Balloon Bowler Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Barrel Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Balloon Elite Barbarians Bowler
Arrows
Elite Barbarians Balloon Skeleton Barrel Bowler
Skeleton Barrel
Bats Arrows Balloon Bowler
Elite Barbarians
Arrows Bats
Rocket
Balloon
Bats Arrows Skeleton Barrel Electro Wizard
Bowler
Bats Arrows Skeleton Barrel Electro Wizard
Electro Wizard
Balloon Bowler

Defense Synergies 0 4

Bats
Bowler Electro Wizard
Arrows
Bowler
Skeleton Barrel
Elite Barbarians
Rocket
Balloon
Bowler
Bats Arrows Electro Wizard
Electro Wizard
Bats Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Skeleton Barrel Electro Wizard
Elite Barbarians Bats Electro Wizard
Rocket Bowler Bats Elite Barbarians Electro Wizard
Elite Barbarians Bats Bowler Electro Wizard
Arrows Elite Barbarians Rocket Bowler
Arrows Bowler Bats Electro Wizard
Bats Rocket Electro Wizard Arrows
Rocket Bowler Arrows Skeleton Barrel Electro Wizard
Elite Barbarians
Elite Barbarians Bowler Electro Wizard
Bats Electro Wizard Arrows Bowler
Arrows Bats Electro Wizard
Bowler Bats Elite Barbarians Rocket Electro Wizard
Rocket Bowler Bats Arrows Electro Wizard
Elite Barbarians Electro Wizard
Rocket Elite Barbarians Bowler Electro Wizard
Bats Arrows Elite Barbarians Bowler Electro Wizard
Arrows Bats Elite Barbarians Bowler Electro Wizard
Arrows Bats Bowler Electro Wizard
Elite Barbarians Electro Wizard
Bowler Bats Arrows Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bowler Electro Wizard
Electro Wizard Arrows Skeleton Barrel Elite Barbarians Rocket Bowler
Bats Elite Barbarians Rocket Bowler Electro Wizard
Rocket Bowler Bats Elite Barbarians Electro Wizard
Elite Barbarians Bowler
Arrows Rocket Bats Skeleton Barrel Electro Wizard
Rocket Bats Elite Barbarians Bowler Electro Wizard
Elite Barbarians
Rocket Electro Wizard Bats Elite Barbarians
Bats Elite Barbarians Bowler
Rocket Arrows Elite Barbarians Bowler Electro Wizard
Elite Barbarians Rocket Bowler
Bowler
Elite Barbarians Electro Wizard Bats Rocket Bowler
Bats Arrows Bowler Elite Barbarians Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Rocket
Arrows Skeleton Barrel Bowler Electro Wizard
Rocket Arrows Skeleton Barrel
Arrows Skeleton Barrel Rocket
Rocket Arrows Bowler
Arrows Bats Skeleton Barrel Rocket
Arrows Bowler
Arrows Skeleton Barrel Bowler
Arrows Skeleton Barrel
Rocket Bats Elite Barbarians Bowler Electro Wizard
Rocket Arrows Skeleton Barrel Bowler Electro Wizard
Arrows Rocket
Rocket Skeleton Barrel Elite Barbarians Bowler
Arrows Skeleton Barrel Rocket
Arrows Skeleton Barrel Elite Barbarians
Rocket Arrows Skeleton Barrel Bowler
Arrows Skeleton Barrel Rocket Bowler
Arrows Rocket
Bats Rocket
Rocket Arrows Skeleton Barrel Bowler Electro Wizard
Rocket Arrows Skeleton Barrel Bowler
Rocket Bowler
Rocket Arrows
Rocket Bowler
Rocket Arrows Skeleton Barrel
Arrows Bowler
Arrows Skeleton Barrel Bowler Electro Wizard
Arrows Skeleton Barrel Bowler
Rocket Arrows Skeleton Barrel
Elite Barbarians Bats Arrows Electro Wizard
Rocket Electro Wizard Bats Skeleton Barrel
Elite Barbarians Bowler
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows Bowler
Skeleton Barrel Electro Wizard Bats Rocket
Rocket Arrows Electro Wizard
Arrows
Rocket Bowler Electro Wizard
Arrows Skeleton Barrel Bowler
Rocket Arrows
Elite Barbarians
Bats Elite Barbarians Rocket Bowler Electro Wizard
Bats Rocket Electro Wizard
Skeleton Barrel Rocket Bowler Electro Wizard
Rocket Bowler

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