My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Suspicious Bush Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Inferno Tower Skeleton Army Witch
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Witch
The Log
Suspicious Bush Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Bats Suspicious Bush Skeleton Army Witch
Royal Delivery
Bats Valkyrie Skeleton Army Witch
Fireball
Suspicious Bush Inferno Tower Skeleton Army Witch
Poison
Bats Suspicious Bush Inferno Tower Skeleton Army Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Suspicious Bush Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Arrows Skeleton Army Valkyrie Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Suspicious Bush Arrows Skeleton Army

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant
Arrows
Giant
Suspicious Bush
Valkyrie
Bats Giant Witch
Giant
Bats Arrows Valkyrie Witch
Inferno Tower
Skeleton Army
Witch
Valkyrie Giant

Defense Synergies 1 6

Bats
Valkyrie Inferno Tower
Arrows
Valkyrie Inferno Tower
Suspicious Bush
Valkyrie
Bats Arrows Inferno Tower Witch
Giant
Inferno Tower
Skeleton Army Bats Arrows Valkyrie
Skeleton Army
Inferno Tower
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Inferno Tower Skeleton Army Bats Valkyrie Witch
Inferno Tower Skeleton Army Witch Bats Valkyrie
Inferno Tower Skeleton Army Witch Bats Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie
Bats Inferno Tower Arrows Witch
Arrows Valkyrie Inferno Tower
Inferno Tower Witch Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Bats Valkyrie Skeleton Army Witch Arrows
Arrows Inferno Tower Bats Witch
Inferno Tower Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Arrows Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Arrows Valkyrie Inferno Tower Skeleton Army Witch
Arrows Bats Valkyrie Skeleton Army Witch
Arrows Valkyrie Witch Bats
Inferno Tower
Valkyrie Skeleton Army Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Witch
Arrows Valkyrie
Skeleton Army Bats Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Bats Inferno Tower
Inferno Tower Valkyrie Skeleton Army Witch
Arrows Bats Witch
Skeleton Army Bats Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Skeleton Army
Bats Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Bats Valkyrie Inferno Tower Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Witch
Inferno Tower Skeleton Army Witch Bats Valkyrie
Bats Arrows Valkyrie Inferno Tower Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Arrows
Arrows
Arrows
Bats Skeleton Army Witch
Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
Bats Witch
Bats Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: