My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Furnace Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Ram Rider
Giant Snowball
Bats Barbarians Furnace Wall Breakers Ram Rider
Zap
Bats Furnace Wall Breakers Ram Rider
Barbarian Barrel
Tesla Barbarians Furnace Wall Breakers
The Log
Barbarians Furnace Wall Breakers Ram Rider
Earthquake
Tesla Barbarians Furnace
Arrows
Bats Furnace Wall Breakers
Royal Delivery
Bats Barbarians Wall Breakers Ram Rider
Fireball
Tesla Barbarians Furnace Wall Breakers Ram Rider
Poison
Bats Barbarians Furnace
Lightning
Tesla Furnace Ram Rider
Rocket
Barbarians Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Arrows Tesla Furnace Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Wall Breakers Ram Rider
Arrows
Wall Breakers Ram Rider
Tesla
Barbarians
Furnace
Ram Rider
Wall Breakers
Bats Arrows The Log
The Log
Wall Breakers Ram Rider
Ram Rider
Bats Arrows Furnace The Log

Defense Synergies 1 7

Bats
Tesla The Log
Arrows
Tesla Barbarians Furnace
Tesla
The Log Bats Arrows
Barbarians
Arrows Furnace
Furnace
Arrows Barbarians
Wall Breakers
The Log
Tesla Bats Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Ram Rider
Barbarians Bats Tesla Furnace The Log Ram Rider
Tesla Barbarians Furnace Ram Rider Bats
Tesla Barbarians Bats Furnace Ram Rider
Arrows Barbarians The Log
Arrows The Log Bats Tesla Furnace
Bats Tesla Furnace Ram Rider Arrows
Arrows Tesla Barbarians The Log Ram Rider
Tesla Barbarians Furnace
Tesla Barbarians
Bats Barbarians Arrows Tesla Furnace The Log Ram Rider
Arrows Tesla Bats Furnace Ram Rider
Tesla Barbarians Furnace Bats The Log Ram Rider
Bats Arrows Tesla Barbarians Furnace The Log
Barbarians Tesla Furnace Ram Rider
Barbarians Tesla Furnace The Log Ram Rider
Tesla Barbarians Bats Arrows Furnace
Arrows Tesla Bats Barbarians Furnace The Log Ram Rider
Arrows Furnace The Log Bats Tesla Barbarians Ram Rider
Barbarians Tesla Ram Rider
Bats Arrows Tesla Barbarians Furnace The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Furnace
Arrows Tesla The Log
Barbarians Bats Furnace The Log Ram Rider
Bats Tesla Barbarians The Log Ram Rider
Barbarians Tesla Ram Rider
Arrows Furnace Bats Tesla Ram Rider
Bats Tesla Barbarians Furnace Ram Rider
Tesla Barbarians
Bats Barbarians The Log
Tesla Barbarians
Bats Tesla Barbarians
Arrows Barbarians The Log
Barbarians Tesla Ram Rider
Tesla Barbarians Furnace
Tesla Barbarians Bats Furnace The Log
Bats Arrows Tesla Barbarians The Log
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Barbarians The Log
Arrows Furnace The Log
Arrows Bats Furnace Ram Rider
Arrows Furnace The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Bats
Arrows The Log Ram Rider
Arrows
The Log
Arrows
Arrows Furnace The Log
Arrows Furnace The Log
Arrows Furnace The Log
Arrows
Bats
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Furnace
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Arrows The Log
Bats Arrows Furnace
Bats
Arrows The Log
Arrows
Arrows The Log
Bats Barbarians
Arrows Ram Rider
Arrows The Log
Arrows The Log
Arrows
Bats The Log
Bats
The Log

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