My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky
Giant Snowball
Bats Goblin Barrel Skeleton Army Clone
Zap
Bats Goblin Barrel Skeleton Army Clone Sparky
Barbarian Barrel
Tesla Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky
The Log
Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky
Earthquake
Tesla Goblin Barrel Skeleton Army Clone
Arrows
Bats Goblin Barrel Skeleton Army Clone
Royal Delivery
Bats Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky
Fireball
Tesla Goblin Barrel Skeleton Army Clone Sparky
Poison
Bats Skeleton Army Clone Sparky
Lightning
Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Clone Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Clone Tesla Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Goblin Barrel Clone Sparky
Arrows
Sparky Goblin Barrel Giant Skeleton
Tesla
Goblin Barrel
Bats Arrows Skeleton Army Clone Giant Skeleton Sparky
Skeleton Army
Clone Goblin Barrel Sparky
Clone
Skeleton Army Giant Skeleton Bats Goblin Barrel Sparky
Giant Skeleton
Bats Clone Arrows Goblin Barrel Sparky
Sparky
Arrows Bats Goblin Barrel Skeleton Army Clone Giant Skeleton

Defense Synergies 0 9

Bats
Tesla Giant Skeleton Sparky
Arrows
Tesla Giant Skeleton Sparky
Tesla
Bats Arrows Skeleton Army
Goblin Barrel
Skeleton Army
Tesla Giant Skeleton Sparky
Clone
Giant Skeleton
Bats Arrows Skeleton Army
Sparky
Bats Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Sparky
Skeleton Army Sparky Bats Tesla
Tesla Skeleton Army Sparky Bats Giant Skeleton
Tesla Skeleton Army Sparky Bats
Arrows Skeleton Army Giant Skeleton Sparky
Arrows Skeleton Army Bats Tesla
Bats Tesla Arrows
Arrows Tesla Giant Skeleton Sparky
Tesla Sparky Skeleton Army
Skeleton Army Tesla Giant Skeleton Sparky
Bats Skeleton Army Arrows Tesla Giant Skeleton
Arrows Tesla Bats
Tesla Skeleton Army Sparky Bats Giant Skeleton
Skeleton Army Sparky Bats Arrows Tesla
Skeleton Army Sparky Tesla
Skeleton Army Tesla Sparky
Tesla Sparky Bats Arrows Skeleton Army
Arrows Tesla Bats Skeleton Army
Arrows Bats Tesla Giant Skeleton
Sparky Tesla
Skeleton Army Bats Arrows Tesla Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Giant Skeleton Sparky
Arrows Tesla
Skeleton Army Giant Skeleton Bats Sparky
Skeleton Army Giant Skeleton Bats Tesla Sparky
Giant Skeleton Tesla Skeleton Army Sparky
Arrows Bats Tesla
Skeleton Army Sparky Bats Tesla Giant Skeleton
Giant Skeleton Tesla Skeleton Army Sparky
Giant Skeleton Bats Skeleton Army Sparky
Tesla Skeleton Army Sparky
Bats Tesla Giant Skeleton Sparky
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Tesla Sparky
Tesla Skeleton Army Sparky
Tesla Skeleton Army Sparky Bats Giant Skeleton
Bats Arrows Tesla Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Arrows Sparky
Arrows Bats
Arrows Sparky
Arrows
Arrows
Bats Sparky
Arrows Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Arrows Sparky
Arrows
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Arrows Sparky
Bats
Sparky
Arrows Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Bats Skeleton Army
Arrows
Arrows
Sparky
Arrows
Arrows Giant Skeleton Sparky
Sparky
Bats Giant Skeleton Sparky
Bats
Giant Skeleton Sparky
Sparky
Sparky

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