My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Dart Goblin Goblin Barrel Witch
Zap
Bats Dart Goblin Goblin Barrel Witch
Barbarian Barrel
Tesla Dart Goblin Goblin Barrel Witch
The Log
Dart Goblin Goblin Barrel Witch
Earthquake
Tesla Goblin Barrel Witch
Arrows
Bats Dart Goblin Goblin Barrel Witch
Royal Delivery
Bats Dart Goblin Goblin Barrel Witch Bowler
Fireball
Tesla Dart Goblin Goblin Barrel Witch Bowler
Poison
Bats Dart Goblin Witch
Lightning
Tesla Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Goblin Barrel Tesla Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Bowler
Arrows
Goblin Barrel Bowler Mega Knight
Tesla
Dart Goblin
Goblin Barrel Bowler Mega Knight
Goblin Barrel
Dart Goblin Bats Arrows Bowler Mega Knight
Witch
Bowler Mega Knight
Bowler
Bats Arrows Dart Goblin Goblin Barrel Witch
Mega Knight
Bats Arrows Dart Goblin Goblin Barrel Witch

Defense Synergies 1 12

Bats
Tesla Dart Goblin Bowler Mega Knight
Arrows
Mega Knight Tesla Bowler
Tesla
Bats Arrows Dart Goblin Bowler
Dart Goblin
Bats Tesla Bowler Mega Knight
Goblin Barrel
Witch
Bowler Mega Knight
Bowler
Bats Arrows Tesla Dart Goblin Witch
Mega Knight
Arrows Bats Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Dart Goblin
Bats Tesla Dart Goblin Witch Mega Knight
Tesla Witch Bowler Mega Knight Bats Dart Goblin
Tesla Witch Bats Dart Goblin Bowler Mega Knight
Arrows Bowler Mega Knight
Arrows Bowler Bats Tesla Dart Goblin Mega Knight
Bats Tesla Dart Goblin Arrows Witch
Bowler Arrows Tesla Dart Goblin Mega Knight
Tesla Witch
Tesla Dart Goblin Bowler Mega Knight
Bats Dart Goblin Witch Arrows Tesla Bowler Mega Knight
Arrows Tesla Bats Dart Goblin Witch
Tesla Bowler Mega Knight Bats Witch
Bowler Mega Knight Bats Arrows Tesla Dart Goblin Witch
Tesla Mega Knight
Tesla Bowler Mega Knight
Tesla Mega Knight Bats Arrows Witch Bowler
Arrows Tesla Mega Knight Bats Dart Goblin Witch Bowler
Arrows Witch Bats Tesla Dart Goblin Bowler Mega Knight
Tesla Dart Goblin
Bowler Mega Knight Bats Arrows Tesla Dart Goblin Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch Bowler
Arrows Tesla Bowler Mega Knight
Mega Knight Bats Witch Bowler
Bowler Mega Knight Bats Tesla
Tesla Witch Bowler Mega Knight
Arrows Bats Tesla Dart Goblin Witch
Bats Tesla Dart Goblin Witch Bowler
Mega Knight Tesla
Mega Knight Bats Witch
Witch Tesla Dart Goblin
Mega Knight Bats Tesla Dart Goblin Witch Bowler
Mega Knight Arrows Bowler
Bowler Mega Knight Tesla Witch
Tesla Dart Goblin Witch Bowler Mega Knight
Tesla Witch Bats Dart Goblin Bowler
Bats Arrows Bowler Mega Knight Tesla Dart Goblin Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Bowler
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Bowler Mega Knight
Arrows Bats Dart Goblin Witch
Arrows Dart Goblin Witch Bowler
Arrows Dart Goblin Bowler
Arrows Dart Goblin
Bats Bowler
Arrows Dart Goblin Bowler
Arrows Dart Goblin
Dart Goblin Bowler
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Witch Bowler
Arrows Dart Goblin Bowler Mega Knight
Arrows
Bats
Arrows Dart Goblin Bowler Mega Knight
Arrows Dart Goblin Witch Bowler Mega Knight
Bowler Mega Knight
Arrows
Bowler
Arrows
Arrows Witch Bowler Mega Knight
Witch
Arrows Dart Goblin Witch Bowler
Arrows Witch Bowler Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin Witch
Bats Dart Goblin Witch
Bowler
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows Bowler
Bats Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows
Dart Goblin Bowler Mega Knight
Arrows Dart Goblin Bowler
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin Witch Bowler
Bats Dart Goblin Witch
Dart Goblin Witch Bowler Mega Knight
Dart Goblin Bowler Mega Knight

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