My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Flying Machine Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Flying Machine Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Dart Goblin Flying Machine Hog Rider Inferno Dragon
Zap
Bats Dart Goblin Flying Machine Inferno Dragon
Barbarian Barrel
Tesla Dart Goblin Wizard
The Log
Dart Goblin Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats Dart Goblin Flying Machine
Royal Delivery
Bats Dart Goblin Flying Machine Hog Rider Wizard Inferno Dragon
Fireball
Tesla Dart Goblin Flying Machine Hog Rider Wizard Inferno Dragon
Poison
Bats Dart Goblin Flying Machine Wizard
Lightning
Tesla Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Tesla Flying Machine Hog Rider Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Flying Machine Inferno Dragon
Arrows
Hog Rider
Tesla
Dart Goblin
Hog Rider
Flying Machine
Bats Hog Rider
Hog Rider
Bats Arrows Dart Goblin Flying Machine Wizard
Wizard
Hog Rider
Inferno Dragon
Bats

Defense Synergies 0 9

Bats
Tesla Dart Goblin Inferno Dragon
Arrows
Tesla
Tesla
Bats Arrows Dart Goblin Wizard Inferno Dragon
Dart Goblin
Bats Tesla Flying Machine Inferno Dragon
Flying Machine
Dart Goblin
Hog Rider
Wizard
Tesla
Inferno Dragon
Bats Tesla Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Flying Machine Wizard
Inferno Dragon Bats Tesla Dart Goblin Flying Machine
Tesla Bats Dart Goblin Inferno Dragon
Tesla Inferno Dragon Bats Dart Goblin
Arrows
Arrows Bats Tesla Dart Goblin Flying Machine
Bats Tesla Dart Goblin Inferno Dragon Arrows Flying Machine Wizard
Arrows Tesla Dart Goblin Flying Machine
Tesla Inferno Dragon
Tesla Dart Goblin
Bats Dart Goblin Arrows Tesla Flying Machine Wizard
Arrows Tesla Inferno Dragon Bats Dart Goblin Flying Machine Wizard
Tesla Bats Flying Machine Wizard
Wizard Bats Arrows Tesla Dart Goblin
Inferno Dragon Tesla
Tesla Inferno Dragon
Tesla Wizard Bats Arrows
Arrows Tesla Bats Dart Goblin Flying Machine Wizard
Arrows Wizard Bats Tesla Dart Goblin Flying Machine Inferno Dragon
Tesla Dart Goblin Inferno Dragon
Wizard Bats Arrows Tesla Dart Goblin Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Arrows Tesla Flying Machine Wizard Inferno Dragon
Bats
Bats Tesla
Tesla Inferno Dragon
Arrows Wizard Bats Tesla Dart Goblin Flying Machine
Bats Tesla Dart Goblin Flying Machine
Tesla Inferno Dragon
Bats Flying Machine Inferno Dragon
Tesla Dart Goblin Inferno Dragon
Inferno Dragon Bats Tesla Dart Goblin Flying Machine
Arrows
Tesla Wizard
Wizard Tesla Dart Goblin Flying Machine
Tesla Bats Dart Goblin Flying Machine Inferno Dragon
Bats Arrows Tesla Dart Goblin Flying Machine Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Wizard Arrows
Arrows Wizard Bats Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine Wizard
Arrows Dart Goblin Flying Machine Wizard
Arrows Dart Goblin Flying Machine Wizard
Bats
Arrows Dart Goblin Flying Machine Wizard
Arrows Dart Goblin Flying Machine Wizard
Flying Machine Dart Goblin
Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine Wizard
Arrows Dart Goblin Flying Machine Wizard
Arrows
Bats
Arrows Dart Goblin Flying Machine Wizard
Arrows Dart Goblin Flying Machine Wizard
Arrows Wizard
Arrows Flying Machine
Arrows Wizard
Inferno Dragon
Arrows Dart Goblin Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows Dart Goblin
Bats Arrows Dart Goblin Flying Machine Wizard
Bats Dart Goblin Flying Machine Wizard
Arrows Dart Goblin Wizard
Arrows
Arrows Wizard
Bats Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine Wizard
Arrows
Dart Goblin Flying Machine Wizard
Arrows Dart Goblin Flying Machine Wizard
Arrows
Dart Goblin Flying Machine
Bats Dart Goblin Flying Machine
Bats Dart Goblin Flying Machine
Dart Goblin Flying Machine
Inferno Dragon
Dart Goblin Wizard

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