My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Tower Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Elixir Golem Baby Dragon Executioner X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Baby Dragon
Zap
Bats Inferno Tower X-Bow
Barbarian Barrel
Tesla Elixir Golem Inferno Tower Executioner X-Bow
The Log
Elixir Golem X-Bow
Earthquake
Tesla Elixir Golem Inferno Tower X-Bow
Arrows
Bats
Royal Delivery
Bats Elixir Golem Baby Dragon Executioner
Fireball
Tesla Elixir Golem Inferno Tower Baby Dragon Executioner X-Bow
Poison
Bats Elixir Golem Inferno Tower Executioner X-Bow
Lightning
Tesla Inferno Tower Baby Dragon Executioner X-Bow
Rocket
Inferno Tower Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Inferno Tower Baby Dragon Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Elixir Golem Tesla Baby Dragon Inferno Tower Executioner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Elixir Golem Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Baby Dragon X-Bow
Arrows
Elixir Golem X-Bow
Tesla
Elixir Golem
Bats Arrows Baby Dragon Executioner
Inferno Tower
Baby Dragon
Bats Elixir Golem
Executioner
Elixir Golem
X-Bow
Bats Arrows

Defense Synergies 1 10

Bats
Tesla Inferno Tower Baby Dragon X-Bow
Arrows
Tesla Inferno Tower
Tesla
X-Bow Bats Arrows Inferno Tower Baby Dragon
Elixir Golem
Inferno Tower
Bats Arrows Tesla Baby Dragon X-Bow
Baby Dragon
Bats Tesla Inferno Tower
Executioner
X-Bow
Tesla Bats Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Inferno Tower Baby Dragon Executioner X-Bow
Inferno Tower Bats Tesla Executioner X-Bow
Tesla Inferno Tower Bats Executioner
Tesla Inferno Tower Bats
Arrows X-Bow
Arrows Bats Tesla Baby Dragon Executioner X-Bow
Bats Tesla Inferno Tower Arrows Baby Dragon Executioner X-Bow
Arrows Tesla Inferno Tower Baby Dragon X-Bow
Tesla Inferno Tower X-Bow
Tesla Inferno Tower
Bats Executioner Arrows Tesla Baby Dragon X-Bow
Arrows Tesla Inferno Tower Executioner Bats Baby Dragon
Tesla Inferno Tower Bats X-Bow
Executioner Bats Arrows Tesla Baby Dragon X-Bow
Inferno Tower Tesla X-Bow
Inferno Tower Tesla X-Bow
Tesla Bats Arrows Inferno Tower Executioner X-Bow
Arrows Tesla Bats Baby Dragon Executioner X-Bow
Arrows Baby Dragon Executioner Bats Tesla
Tesla Inferno Tower
Bats Arrows Tesla Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower X-Bow
Arrows Tesla Baby Dragon Executioner X-Bow
Bats Inferno Tower
Bats Tesla Inferno Tower X-Bow
Inferno Tower Tesla Executioner
Arrows Executioner Bats Tesla Baby Dragon
Bats Tesla Inferno Tower
Inferno Tower Tesla
Bats Inferno Tower Baby Dragon X-Bow
Inferno Tower Tesla
Bats Tesla Inferno Tower
Arrows
Tesla Inferno Tower Executioner
Tesla Baby Dragon Executioner
Tesla Inferno Tower Bats Baby Dragon Executioner X-Bow
Bats Arrows Executioner Tesla Inferno Tower Baby Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon X-Bow
Arrows Baby Dragon Executioner X-Bow
Arrows Baby Dragon X-Bow
Arrows
Executioner Arrows Baby Dragon
Arrows Executioner Bats Baby Dragon
Arrows Baby Dragon Executioner
Arrows X-Bow Baby Dragon Executioner
Arrows X-Bow
Bats X-Bow
Arrows X-Bow
Arrows Baby Dragon Executioner
Baby Dragon Executioner
Arrows Baby Dragon X-Bow
Arrows Baby Dragon X-Bow
X-Bow Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner X-Bow
Arrows
Bats
Arrows Baby Dragon Executioner X-Bow
Arrows Baby Dragon X-Bow
Baby Dragon X-Bow
Arrows
X-Bow
Arrows Baby Dragon X-Bow
Arrows Baby Dragon Executioner
Arrows X-Bow Baby Dragon Executioner
Arrows Baby Dragon X-Bow
Arrows Baby Dragon X-Bow
Bats Arrows Baby Dragon Executioner X-Bow
Bats
Arrows X-Bow
Arrows
Arrows
Bats X-Bow
Arrows Baby Dragon Executioner
Arrows
Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows
Executioner
Bats Baby Dragon
Bats Executioner
Baby Dragon Executioner X-Bow

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