My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Musketeer Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Tesla Musketeer Battle Ram
The Log
Musketeer Battle Ram
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Musketeer Battle Ram P.E.K.K.A
Fireball
Tesla Musketeer Battle Ram
Poison
Bats Musketeer
Lightning
Tesla Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Tesla Fireball Musketeer Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram P.E.K.K.A
Arrows
Fireball P.E.K.K.A Battle Ram
Tesla
Fireball
Arrows Battle Ram The Log
Musketeer
Battle Ram P.E.K.K.A The Log
Battle Ram
The Log Bats Arrows Fireball Musketeer P.E.K.K.A
P.E.K.K.A
Arrows Bats Musketeer Battle Ram The Log
The Log
Battle Ram Fireball Musketeer P.E.K.K.A

Defense Synergies 5 10

Bats
Tesla Musketeer P.E.K.K.A The Log
Arrows
Tesla Fireball P.E.K.K.A
Tesla
Musketeer The Log Bats Arrows Fireball
Fireball
The Log Arrows Tesla Musketeer
Musketeer
Tesla The Log Bats Fireball P.E.K.K.A
Battle Ram
P.E.K.K.A
The Log Bats Arrows Musketeer
The Log
Tesla Fireball Musketeer P.E.K.K.A Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer The Log
P.E.K.K.A Bats Tesla Musketeer The Log
Tesla P.E.K.K.A Bats Musketeer
Tesla P.E.K.K.A Bats Musketeer
Arrows Fireball P.E.K.K.A The Log
Arrows Fireball The Log Bats Tesla Musketeer
Bats Tesla Musketeer Arrows Fireball
Arrows Tesla Fireball Musketeer P.E.K.K.A The Log
Tesla P.E.K.K.A Musketeer
Tesla Musketeer
Bats Arrows Tesla Fireball Musketeer The Log
Arrows Tesla Musketeer Bats Fireball
Tesla P.E.K.K.A Bats Fireball Musketeer The Log
Fireball Bats Arrows Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A The Log
Tesla Bats Arrows Fireball Musketeer P.E.K.K.A
Arrows Tesla Fireball Bats Musketeer The Log
Arrows The Log Bats Tesla Fireball Musketeer
P.E.K.K.A Tesla Musketeer
Bats Arrows Tesla Fireball Musketeer P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball P.E.K.K.A
Fireball Arrows Tesla Musketeer The Log
P.E.K.K.A Bats Musketeer The Log
P.E.K.K.A Bats Tesla Fireball Musketeer The Log
P.E.K.K.A Tesla Musketeer
Arrows Fireball Bats Tesla Musketeer
P.E.K.K.A Bats Tesla Fireball Musketeer
P.E.K.K.A Tesla
P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Bats Tesla Musketeer
P.E.K.K.A Arrows Fireball The Log
P.E.K.K.A Tesla Fireball
Tesla Fireball Musketeer
Tesla Bats Fireball Musketeer P.E.K.K.A The Log
Bats Arrows Tesla Fireball Musketeer P.E.K.K.A The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Arrows Fireball Musketeer The Log
Fireball Arrows The Log
Arrows Fireball Bats Musketeer
Arrows Musketeer The Log
Arrows Fireball The Log
Arrows Fireball The Log
Bats Fireball Musketeer
Arrows Fireball Musketeer The Log
Fireball Arrows Musketeer
Fireball Musketeer The Log
Arrows Fireball Musketeer
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball
Bats
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows The Log Fireball
Arrows Fireball The Log Musketeer
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Bats Arrows Fireball Musketeer
Bats Fireball Musketeer
Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
P.E.K.K.A
Arrows Fireball The Log
Bats Fireball Musketeer
Fireball Arrows Musketeer
Arrows The Log Fireball
Fireball Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log
P.E.K.K.A
Fireball

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