My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Musketeer Royal Hogs
Zap
Bats Royal Hogs
Barbarian Barrel
Tesla Musketeer Royal Hogs
The Log
Musketeer Royal Hogs
Earthquake
Tesla Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Musketeer Royal Hogs
Fireball
Tesla Musketeer Royal Hogs
Poison
Bats Musketeer Royal Hogs
Lightning
Tesla Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tesla Fireball Musketeer Golden Knight Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Tesla Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Hogs
Arrows
Fireball Royal Hogs Mega Knight
Tesla
Fireball
Arrows Royal Hogs Mega Knight Golden Knight
Musketeer
Royal Hogs Mega Knight
Royal Hogs
Arrows Bats Fireball Musketeer Mega Knight
Mega Knight
Bats Arrows Fireball Musketeer Royal Hogs
Golden Knight
Fireball

Defense Synergies 2 13

Bats
Tesla Musketeer Mega Knight Golden Knight
Arrows
Mega Knight Tesla Fireball Golden Knight
Tesla
Musketeer Bats Arrows Fireball
Fireball
Arrows Tesla Musketeer Mega Knight Golden Knight
Musketeer
Tesla Bats Fireball Mega Knight Golden Knight
Royal Hogs
Mega Knight
Arrows Bats Fireball Musketeer
Golden Knight
Bats Arrows Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer Golden Knight
Bats Tesla Musketeer Mega Knight
Tesla Mega Knight Bats Musketeer
Tesla Bats Musketeer Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Bats Tesla Musketeer Mega Knight
Bats Tesla Musketeer Arrows Fireball
Arrows Tesla Fireball Musketeer Mega Knight Golden Knight
Tesla Musketeer
Tesla Musketeer Mega Knight
Bats Arrows Tesla Fireball Musketeer Mega Knight
Arrows Tesla Musketeer Bats Fireball
Tesla Mega Knight Bats Fireball Musketeer
Fireball Mega Knight Bats Arrows Tesla Golden Knight
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Bats Arrows Fireball Musketeer
Arrows Tesla Fireball Mega Knight Bats Musketeer Golden Knight
Arrows Bats Tesla Fireball Musketeer Mega Knight
Tesla Musketeer
Mega Knight Bats Arrows Tesla Fireball Musketeer
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball
Fireball Arrows Tesla Musketeer Mega Knight
Mega Knight Bats Musketeer Golden Knight
Mega Knight Bats Tesla Fireball Musketeer
Tesla Musketeer Mega Knight
Arrows Fireball Bats Tesla Musketeer
Bats Tesla Fireball Musketeer
Mega Knight Tesla
Mega Knight Bats Fireball
Tesla Musketeer
Mega Knight Bats Tesla Musketeer Golden Knight
Mega Knight Arrows Fireball
Mega Knight Tesla Fireball Golden Knight
Tesla Fireball Musketeer Mega Knight
Tesla Bats Fireball Musketeer Golden Knight
Bats Arrows Mega Knight Tesla Fireball Musketeer Golden Knight
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Golden Knight
Arrows Fireball Musketeer Golden Knight
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Mega Knight
Arrows Fireball Bats Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball Golden Knight
Bats Fireball Musketeer
Arrows Fireball Musketeer Golden Knight
Fireball Arrows Musketeer
Fireball Musketeer Golden Knight
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Golden Knight
Arrows Fireball Musketeer Mega Knight
Arrows Fireball
Bats
Arrows Fireball Musketeer Mega Knight
Arrows Fireball Mega Knight Golden Knight
Fireball Musketeer Mega Knight
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Mega Knight
Arrows Fireball Musketeer Golden Knight
Fireball Arrows Musketeer Mega Knight Golden Knight
Fireball Arrows Musketeer Golden Knight
Bats Arrows Fireball Musketeer
Bats Fireball Musketeer
Fireball
Arrows Fireball Musketeer Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Musketeer Mega Knight
Arrows Fireball Musketeer
Arrows Fireball
Musketeer Mega Knight
Bats Fireball Musketeer Golden Knight
Bats Fireball Musketeer
Fireball Musketeer Mega Knight Golden Knight
Fireball Mega Knight

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