My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Skeleton Army Executioner
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army Executioner
Fireball
Tesla Hog Rider Skeleton Army Executioner
Poison
Bats Skeleton Army Executioner
Lightning
Tesla Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Army Tesla Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Arrows
Hog Rider Mega Knight
Tesla
Hog Rider
Bats Arrows The Log Executioner Mega Knight
Skeleton Army
Executioner
Hog Rider The Log Mega Knight
The Log
Hog Rider Executioner Mega Knight
Mega Knight
Bats Arrows Hog Rider Executioner The Log

Defense Synergies 2 10

Bats
Tesla The Log Mega Knight
Arrows
Mega Knight Tesla
Tesla
The Log Bats Arrows Skeleton Army
Hog Rider
Skeleton Army
Tesla Executioner The Log
Executioner
Skeleton Army The Log Mega Knight
The Log
Tesla Bats Skeleton Army Executioner Mega Knight
Mega Knight
Arrows Bats Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Executioner The Log
Skeleton Army Bats Tesla Executioner The Log Mega Knight
Tesla Skeleton Army Mega Knight Bats Executioner
Tesla Skeleton Army Bats Mega Knight
Arrows Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Bats Tesla Executioner Mega Knight
Bats Tesla Arrows Executioner
Arrows Tesla The Log Mega Knight
Tesla Skeleton Army
Skeleton Army Tesla Mega Knight
Bats Skeleton Army Executioner Arrows Tesla The Log Mega Knight
Arrows Tesla Executioner Bats
Tesla Skeleton Army Mega Knight Bats The Log
Skeleton Army Executioner Mega Knight Bats Arrows Tesla The Log
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla The Log Mega Knight
Tesla Mega Knight Bats Arrows Skeleton Army Executioner
Arrows Tesla Mega Knight Bats Skeleton Army Executioner The Log
Arrows Executioner The Log Bats Tesla Mega Knight
Tesla
Skeleton Army Mega Knight Bats Arrows Tesla Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla
Arrows Tesla Executioner The Log Mega Knight
Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight Bats Tesla The Log
Tesla Skeleton Army Executioner Mega Knight
Arrows Executioner Bats Tesla
Skeleton Army Bats Tesla
Mega Knight Tesla Skeleton Army
Mega Knight Bats Skeleton Army The Log
Tesla Skeleton Army
Mega Knight Bats Tesla
Skeleton Army Mega Knight Arrows The Log
Skeleton Army Mega Knight Tesla Executioner
Tesla Skeleton Army Executioner Mega Knight
Tesla Skeleton Army Bats Executioner The Log
Bats Arrows Executioner Mega Knight Tesla The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Executioner The Log
Arrows The Log
Arrows The Log
Executioner Arrows The Log Mega Knight
Arrows Executioner Bats
Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log
Bats
Arrows The Log
Arrows Executioner
Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log Mega Knight
Arrows
Bats
Arrows Executioner The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Executioner Mega Knight
Arrows The Log Executioner
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows Executioner
Bats
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Skeleton Army
Arrows Executioner
Arrows The Log
Executioner Mega Knight
Arrows The Log Executioner
Arrows
Executioner Mega Knight
Bats The Log
Bats Executioner
Executioner The Log Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: