My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Golem Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Dart Goblin Balloon Lumberjack
Zap
Bats Dart Goblin Balloon
Barbarian Barrel
Tesla Dart Goblin Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Tesla
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Balloon Lumberjack
Fireball
Tesla Dart Goblin Balloon Lumberjack
Poison
Bats Dart Goblin Balloon
Lightning
Tesla Ice Golem Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Dart Goblin Tesla Fireball Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Dart Goblin

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Lumberjack
Arrows
Fireball Balloon Lumberjack
Tesla
Ice Golem
Bats Balloon Lumberjack Dart Goblin
Dart Goblin
Ice Golem Balloon
Fireball
Arrows
Balloon
Bats Arrows Ice Golem Lumberjack Dart Goblin
Lumberjack
Ice Golem Balloon Bats Arrows

Defense Synergies 1 15

Bats
Tesla Ice Golem Dart Goblin Lumberjack
Arrows
Tesla Ice Golem Fireball Lumberjack
Tesla
Ice Golem Bats Arrows Dart Goblin Fireball
Ice Golem
Tesla Bats Arrows Dart Goblin Fireball Lumberjack
Dart Goblin
Bats Tesla Ice Golem Lumberjack
Fireball
Arrows Tesla Ice Golem Lumberjack
Balloon
Lumberjack
Bats Arrows Ice Golem Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Dart Goblin Fireball
Lumberjack Bats Tesla Dart Goblin
Tesla Lumberjack Bats Dart Goblin
Tesla Lumberjack Bats Dart Goblin
Arrows Fireball Lumberjack
Arrows Fireball Bats Tesla Dart Goblin Lumberjack
Bats Tesla Dart Goblin Arrows Fireball
Arrows Tesla Ice Golem Dart Goblin Fireball
Tesla Lumberjack
Tesla Ice Golem Dart Goblin Lumberjack
Bats Dart Goblin Arrows Tesla Ice Golem Fireball Lumberjack
Arrows Tesla Bats Dart Goblin Fireball
Tesla Lumberjack Bats Fireball
Fireball Bats Arrows Tesla Dart Goblin Lumberjack
Tesla Lumberjack
Tesla Fireball Lumberjack
Tesla Bats Arrows Fireball Lumberjack
Arrows Tesla Fireball Bats Dart Goblin Lumberjack
Arrows Bats Tesla Ice Golem Dart Goblin Fireball Lumberjack
Tesla Dart Goblin Lumberjack
Bats Arrows Tesla Dart Goblin Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Ice Golem Fireball
Fireball Arrows Tesla Ice Golem Lumberjack
Lumberjack Bats Ice Golem
Lumberjack Bats Tesla Ice Golem Fireball
Tesla Lumberjack
Arrows Fireball Bats Tesla Ice Golem Dart Goblin
Bats Tesla Ice Golem Dart Goblin Fireball Lumberjack
Tesla Lumberjack
Bats Ice Golem Fireball
Tesla Dart Goblin
Bats Tesla Dart Goblin Lumberjack
Arrows Fireball
Tesla Ice Golem Fireball Lumberjack
Tesla Dart Goblin Fireball
Tesla Bats Ice Golem Dart Goblin Fireball Lumberjack
Bats Arrows Tesla Ice Golem Dart Goblin Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Ice Golem Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Bats Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Fireball Ice Golem Dart Goblin
Arrows Fireball Dart Goblin
Bats Fireball Lumberjack
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Ice Golem Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Ice Golem Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Bats
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Arrows Fireball Dart Goblin
Fireball Arrows
Fireball Arrows Dart Goblin
Bats Arrows Ice Golem Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Fireball
Bats Dart Goblin Fireball
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Dart Goblin Lumberjack
Arrows Ice Golem Dart Goblin Fireball
Arrows Fireball
Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball

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