My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Goblin Hut Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Goblin Cage Goblin Hut Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Goblin Hut Witch Little Prince
Zap
Bats Goblin Hut Witch Little Prince
Barbarian Barrel
Tesla Goblin Cage Goblin Hut Witch Little Prince
The Log
Mini P.E.K.K.A Goblin Cage Goblin Hut Witch Little Prince
Earthquake
Tesla Goblin Cage Goblin Hut Witch
Arrows
Bats Goblin Hut Witch Little Prince
Royal Delivery
Bats Mini P.E.K.K.A Goblin Cage Goblin Hut Witch Little Prince
Fireball
Tesla Goblin Cage Goblin Hut Witch Little Prince
Poison
Bats Goblin Cage Goblin Hut Witch Little Prince
Lightning
Tesla Mini P.E.K.K.A Goblin Cage Goblin Hut Witch Little Prince
Rocket
Goblin Hut Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Little Prince Tesla Mini P.E.K.K.A Goblin Cage Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Little Prince Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Goblin Cage
Arrows
Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Bats Arrows Goblin Hut Little Prince
Goblin Cage
Bats Goblin Hut Witch
Goblin Hut
Mini P.E.K.K.A Goblin Cage
Witch
Goblin Cage
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 12

Bats
Tesla Mini P.E.K.K.A Goblin Cage
Arrows
Tesla Mini P.E.K.K.A Goblin Hut Little Prince
Tesla
Bats Arrows Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
Bats Arrows Tesla Goblin Hut Witch
Goblin Cage
Bats Witch
Goblin Hut
Arrows Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Goblin Cage
Little Prince
Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Goblin Cage Goblin Hut
Mini P.E.K.K.A Bats Tesla Goblin Cage Goblin Hut Witch
Tesla Mini P.E.K.K.A Goblin Cage Goblin Hut Witch Bats
Tesla Mini P.E.K.K.A Goblin Cage Goblin Hut Witch Bats
Arrows Mini P.E.K.K.A Goblin Cage
Arrows Bats Tesla
Bats Tesla Arrows Goblin Cage Goblin Hut Witch Little Prince
Arrows Tesla Goblin Cage
Tesla Mini P.E.K.K.A Witch Goblin Cage Goblin Hut
Tesla Mini P.E.K.K.A Little Prince
Bats Witch Arrows Tesla Goblin Hut
Arrows Tesla Bats Goblin Hut Witch
Tesla Mini P.E.K.K.A Goblin Cage Goblin Hut Bats Witch
Bats Arrows Tesla Mini P.E.K.K.A Goblin Cage Goblin Hut Witch
Mini P.E.K.K.A Tesla Goblin Cage Goblin Hut
Tesla Mini P.E.K.K.A Goblin Cage Goblin Hut
Tesla Bats Arrows Mini P.E.K.K.A Goblin Cage Goblin Hut Witch
Arrows Tesla Goblin Cage Bats Goblin Hut Witch Little Prince
Arrows Goblin Cage Witch Bats Tesla Goblin Hut Little Prince
Mini P.E.K.K.A Tesla Goblin Cage Goblin Hut
Bats Arrows Tesla Mini P.E.K.K.A Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Goblin Cage Goblin Hut Witch
Arrows Tesla Mini P.E.K.K.A
Bats Mini P.E.K.K.A Goblin Cage Goblin Hut Witch
Mini P.E.K.K.A Bats Tesla Goblin Cage
Tesla Mini P.E.K.K.A Goblin Cage Goblin Hut Witch
Arrows Bats Tesla Goblin Hut Witch
Mini P.E.K.K.A Bats Tesla Goblin Cage Goblin Hut Witch
Mini P.E.K.K.A Tesla Goblin Cage
Goblin Cage Bats Mini P.E.K.K.A Goblin Hut Witch
Witch Tesla Goblin Cage Goblin Hut
Bats Tesla Mini P.E.K.K.A Goblin Cage Goblin Hut Witch
Arrows Goblin Cage
Mini P.E.K.K.A Tesla Goblin Cage Witch
Tesla Goblin Cage Witch
Tesla Goblin Hut Witch Bats Mini P.E.K.K.A Goblin Cage Little Prince
Bats Arrows Tesla Mini P.E.K.K.A Goblin Cage Goblin Hut Witch
Arrows Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows
Arrows
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows
Arrows
Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut Witch
Arrows Goblin Hut
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch Little Prince
Arrows
Arrows
Arrows Witch Little Prince
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch Little Prince
Bats Goblin Hut Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Goblin Hut Witch
Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Bats Witch
Bats Witch
Witch Little Prince

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