My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Musketeer Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Tesla Musketeer Goblin Barrel
The Log
Mini P.E.K.K.A Musketeer Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Goblin Barrel
Fireball
Tesla Musketeer Goblin Barrel
Poison
Bats Musketeer
Lightning
Tesla Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Tesla Mini P.E.K.K.A Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Goblin Barrel
Arrows
Mini P.E.K.K.A Goblin Barrel Mega Knight
Tesla
Mini P.E.K.K.A
Bats Arrows Musketeer The Log Mega Knight
Musketeer
Mini P.E.K.K.A The Log Mega Knight
Goblin Barrel
Bats Arrows Mega Knight
The Log
Mini P.E.K.K.A Musketeer Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Musketeer Goblin Barrel The Log

Defense Synergies 5 11

Bats
Tesla Mini P.E.K.K.A Musketeer The Log Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A
Tesla
Musketeer The Log Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Arrows Tesla Musketeer
Musketeer
Tesla The Log Bats Mini P.E.K.K.A Mega Knight
Goblin Barrel
The Log
Tesla Mini P.E.K.K.A Musketeer Bats Mega Knight
Mega Knight
Arrows Bats Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer The Log
Mini P.E.K.K.A Bats Tesla Musketeer The Log Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bats Musketeer
Tesla Mini P.E.K.K.A Bats Musketeer Mega Knight
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Bats Tesla Musketeer Mega Knight
Bats Tesla Musketeer Arrows
Arrows Tesla Musketeer The Log Mega Knight
Tesla Mini P.E.K.K.A Musketeer
Tesla Mini P.E.K.K.A Musketeer Mega Knight
Bats Arrows Tesla Musketeer The Log Mega Knight
Arrows Tesla Musketeer Bats
Tesla Mini P.E.K.K.A Mega Knight Bats Musketeer The Log
Mega Knight Bats Arrows Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Bats Arrows Mini P.E.K.K.A Musketeer
Arrows Tesla Mega Knight Bats Musketeer The Log
Arrows The Log Bats Tesla Musketeer Mega Knight
Mini P.E.K.K.A Tesla Musketeer
Mega Knight Bats Arrows Tesla Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla
Arrows Tesla Mini P.E.K.K.A Musketeer The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Mega Knight Bats Tesla Musketeer The Log
Tesla Mini P.E.K.K.A Musketeer Mega Knight
Arrows Bats Tesla Musketeer
Mini P.E.K.K.A Bats Tesla Musketeer
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Bats Mini P.E.K.K.A The Log
Tesla Musketeer
Mega Knight Bats Tesla Mini P.E.K.K.A Musketeer
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight Tesla
Tesla Musketeer Mega Knight
Tesla Bats Mini P.E.K.K.A Musketeer The Log
Bats Arrows Mega Knight Tesla Mini P.E.K.K.A Musketeer The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Arrows The Log Mega Knight
Arrows Bats Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Bats Mini P.E.K.K.A Musketeer
Arrows Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer The Log Mega Knight
Arrows The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Mega Knight
Arrows The Log Musketeer
Arrows Musketeer The Log Mega Knight
Arrows Musketeer The Log
Bats Arrows Musketeer
Bats Musketeer
Mini P.E.K.K.A
Arrows Musketeer The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Musketeer
Arrows Musketeer
Arrows The Log
Mini P.E.K.K.A Musketeer Mega Knight
Arrows The Log Musketeer
Arrows
Musketeer Mega Knight
Bats Musketeer The Log
Bats Musketeer
Musketeer The Log Mega Knight
Mega Knight

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