My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider
Giant Snowball
Bats Battle Ram Hog Rider
Zap
Bats Battle Ram
Barbarian Barrel
Tesla Battle Ram
The Log
Mini P.E.K.K.A Battle Ram Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Hog Rider
Fireball
Tesla Battle Ram Hog Rider
Poison
Bats
Lightning
Tesla Mini P.E.K.K.A Battle Ram
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Battle Ram Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Tesla Mini P.E.K.K.A Battle Ram Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Tesla

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A Battle Ram
Arrows
Hog Rider Mini P.E.K.K.A Battle Ram Mega Knight
Tesla
Mini P.E.K.K.A
Bats Arrows Hog Rider The Log Mega Knight
Battle Ram
The Log Bats Arrows
Hog Rider
Bats Arrows The Log Mini P.E.K.K.A Mega Knight
The Log
Battle Ram Hog Rider Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 3 8

Bats
Tesla Mini P.E.K.K.A The Log Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A
Tesla
The Log Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Arrows Tesla
Battle Ram
Hog Rider
The Log
Tesla Mini P.E.K.K.A Bats Mega Knight
Mega Knight
Arrows Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Mini P.E.K.K.A Bats Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bats
Tesla Mini P.E.K.K.A Bats Mega Knight
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Bats Tesla Mega Knight
Bats Tesla Arrows
Arrows Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Mega Knight
Bats Arrows Tesla The Log Mega Knight
Arrows Tesla Bats
Tesla Mini P.E.K.K.A Mega Knight Bats The Log
Mega Knight Bats Arrows Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Bats Arrows Mini P.E.K.K.A
Arrows Tesla Mega Knight Bats The Log
Arrows The Log Bats Tesla Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Bats Arrows Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla
Arrows Tesla Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats Tesla The Log
Tesla Mini P.E.K.K.A Mega Knight
Arrows Bats Tesla
Mini P.E.K.K.A Bats Tesla
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Bats Mini P.E.K.K.A The Log
Tesla
Mega Knight Bats Tesla Mini P.E.K.K.A
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight Tesla
Tesla Mega Knight
Tesla Bats Mini P.E.K.K.A The Log
Bats Arrows Mega Knight Tesla Mini P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Mini P.E.K.K.A
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows
Bats
Mini P.E.K.K.A
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats
Arrows
Arrows The Log
Mini P.E.K.K.A Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats The Log
Bats
The Log Mega Knight
Mega Knight

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