My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Baby Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Baby Dragon
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Skeleton Army Magic Archer
The Log
Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Baby Dragon Magic Archer
Fireball
Tesla Skeleton Army Baby Dragon Magic Archer
Poison
Bats Skeleton Army Magic Archer
Lightning
Tesla Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Skeleton Army Tesla Baby Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Baby Dragon
Arrows
Mirror Mega Knight
Tesla
Mirror
Arrows Skeleton Army Magic Archer
Skeleton Army
Mirror
Baby Dragon
Bats Mega Knight
Magic Archer
Mirror Mega Knight
Mega Knight
Bats Arrows Baby Dragon Magic Archer

Defense Synergies 4 12

Bats
Tesla Baby Dragon Mega Knight
Arrows
Mirror Mega Knight Tesla
Tesla
Mirror Bats Arrows Skeleton Army Baby Dragon Magic Archer
Mirror
Arrows Tesla Skeleton Army Magic Archer Mega Knight
Skeleton Army
Mirror Tesla Magic Archer
Baby Dragon
Bats Tesla Mega Knight
Magic Archer
Tesla Mirror Skeleton Army Mega Knight
Mega Knight
Arrows Bats Mirror Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon Magic Archer
Skeleton Army Bats Tesla Mega Knight
Tesla Skeleton Army Mega Knight Bats
Tesla Skeleton Army Bats Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bats Tesla Baby Dragon Magic Archer Mega Knight
Bats Tesla Arrows Baby Dragon Magic Archer
Arrows Tesla Baby Dragon Magic Archer Mega Knight
Tesla Skeleton Army
Skeleton Army Tesla Mega Knight
Bats Skeleton Army Arrows Tesla Baby Dragon Magic Archer Mega Knight
Arrows Tesla Bats Baby Dragon Magic Archer
Tesla Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Arrows Tesla Baby Dragon Magic Archer
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Mega Knight
Tesla Mega Knight Bats Arrows Skeleton Army
Arrows Tesla Mega Knight Bats Skeleton Army Baby Dragon Magic Archer
Arrows Baby Dragon Bats Tesla Magic Archer Mega Knight
Tesla
Skeleton Army Mega Knight Bats Arrows Tesla Baby Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla
Arrows Tesla Baby Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Tesla
Tesla Skeleton Army Mega Knight
Arrows Bats Tesla Baby Dragon Magic Archer
Skeleton Army Bats Tesla
Mega Knight Tesla Skeleton Army
Mega Knight Bats Skeleton Army Baby Dragon Magic Archer
Tesla Skeleton Army
Mega Knight Bats Tesla
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Baby Dragon Magic Archer Mega Knight
Tesla Skeleton Army Bats Baby Dragon Magic Archer
Bats Arrows Mega Knight Tesla Baby Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon Magic Archer Mega Knight
Arrows Bats Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Bats
Arrows Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Magic Archer Arrows Baby Dragon Mega Knight
Arrows
Bats
Arrows Baby Dragon Magic Archer Mega Knight
Arrows Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Magic Archer Mega Knight
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer Mega Knight
Arrows Baby Dragon Magic Archer
Bats Arrows Baby Dragon Magic Archer
Bats
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Bats Skeleton Army Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Baby Dragon Magic Archer Mega Knight
Arrows Baby Dragon Magic Archer
Arrows
Mega Knight
Bats Baby Dragon Magic Archer
Bats Magic Archer
Baby Dragon Magic Archer Mega Knight
Mega Knight

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