My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Valkyrie Witch Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Witch Princess
Zap
Bats Witch Princess
Barbarian Barrel
Tesla Musketeer Valkyrie Witch Princess
The Log
Musketeer Witch Princess
Earthquake
Tesla Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Musketeer Valkyrie Witch Princess
Fireball
Tesla Musketeer Witch Princess
Poison
Bats Musketeer Witch Princess
Lightning
Tesla Musketeer Valkyrie Witch Goblinstein
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Princess Tesla Musketeer Valkyrie Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Princess Tesla

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie
Arrows
Tesla
Musketeer
Valkyrie
Valkyrie
Bats Musketeer Witch
Witch
Valkyrie
Princess
Goblinstein

Defense Synergies 2 9

Bats
Tesla Musketeer Valkyrie
Arrows
Tesla Valkyrie
Tesla
Musketeer Bats Arrows Valkyrie Princess
Musketeer
Tesla Valkyrie Bats
Valkyrie
Musketeer Bats Arrows Tesla Witch Princess
Witch
Valkyrie
Princess
Tesla Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Valkyrie
Bats Tesla Musketeer Valkyrie Witch
Tesla Witch Bats Musketeer Valkyrie
Tesla Witch Bats Musketeer Valkyrie
Arrows Valkyrie Princess
Arrows Bats Tesla Musketeer Valkyrie
Bats Tesla Musketeer Arrows Witch Princess
Arrows Tesla Musketeer Valkyrie
Tesla Witch Musketeer Princess
Tesla Musketeer Valkyrie
Bats Valkyrie Witch Arrows Tesla Musketeer Princess
Arrows Tesla Musketeer Bats Witch Princess
Tesla Bats Musketeer Valkyrie Witch
Valkyrie Bats Arrows Tesla Witch Princess
Tesla
Tesla
Tesla Bats Arrows Musketeer Valkyrie Witch
Arrows Tesla Valkyrie Bats Musketeer Witch
Arrows Valkyrie Witch Bats Tesla Musketeer Princess
Tesla Musketeer
Valkyrie Bats Arrows Tesla Musketeer Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Witch
Arrows Tesla Musketeer Valkyrie
Bats Musketeer Valkyrie Witch
Valkyrie Bats Tesla Musketeer
Tesla Musketeer Valkyrie Witch
Arrows Bats Tesla Musketeer Witch Princess
Bats Tesla Musketeer Valkyrie Witch
Tesla Valkyrie
Bats Valkyrie Witch
Witch Tesla Musketeer
Bats Tesla Musketeer Valkyrie Witch
Arrows Valkyrie
Tesla Valkyrie Witch
Tesla Musketeer Valkyrie Witch Princess
Tesla Witch Bats Musketeer Valkyrie
Bats Arrows Valkyrie Tesla Musketeer Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer Valkyrie
Arrows Musketeer Princess
Arrows
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Bats Musketeer Witch Princess
Arrows Musketeer Witch Princess
Arrows Princess
Arrows
Bats Musketeer
Arrows Musketeer Valkyrie Princess
Arrows Musketeer Princess
Musketeer Princess
Arrows Musketeer Princess
Princess Arrows Musketeer
Arrows Musketeer Witch Princess
Arrows Musketeer Princess
Arrows
Bats
Arrows Musketeer Princess
Arrows Valkyrie Witch Princess
Musketeer
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Valkyrie Witch Princess
Witch
Arrows Musketeer Witch Princess
Arrows Musketeer Witch Princess
Arrows Musketeer
Bats Arrows Musketeer Witch Princess
Bats Musketeer Witch
Arrows Musketeer
Arrows Princess
Arrows Princess
Bats Musketeer Witch Princess
Arrows Musketeer Witch Princess
Arrows
Musketeer Valkyrie Princess
Arrows Musketeer Princess
Arrows
Musketeer
Bats Musketeer Witch Princess
Bats Musketeer Witch Princess
Musketeer Witch Princess

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